Somatosensory Feedback for Multi-Parameter VR Interaction

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Solution Overview

Problem

Existing virtual reality systems provide single-level vibration feedback, failing to consider the simulated characteristics of virtual objects, leading to a poor user experience and reduced immersion.

Innovation Solution

A somatosensory feedback system that includes a processor, vibrator, and sensor to detect interactions between a physical object and a virtual object, providing vibration feedback based on relative position, force direction, and number of interactions, simulating physical laws.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If single-level vibration feedback is provided, then the system complexity is reduced, but the user immersion and experience quality deteriorate

Engineering Contradiction:
Improvefeedback system complexityVSAvoiduser immersion quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The feedback system is segmented into multiple independent vibration motors distributed at different locations on the device. Each motor can be controlled independently to provide differentiated vibration patterns, enabling the system to simulate various physical characteristics without requiring a single complex feedback mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different vibration feedback characteristics are applied to different locations on the device based on the interaction context. The system determines which physical object is being interacted with and applies appropriate vibration patterns to specific motors located near the interaction point, creating localized feedback that enhances realism.

Inventive Principle:
Principle #3Local quality

2Reliability

If multi-parameter vibration feedback is provided based on interaction details, then user immersion is improved, but the computational complexity and processing requirements increase

Engineering Contradiction:
Improveuser immersion qualityVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system pre-establishes a library of vibration patterns and characteristics corresponding to different virtual object types and interaction scenarios. When an interaction occurs, the system quickly matches the current context to predefined patterns rather than generating feedback from scratch, reducing real-time computational requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors interaction parameters such as relative position, force direction, and number of interacting objects, and uses this feedback to dynamically adjust vibration patterns. This closed-loop approach allows the system to respond appropriately to changing conditions without requiring complex predictive modeling.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250335032A1Somatosensory feedback method and system and non-transitory computer readable storage medium
Publication Date: 2025.10.30 HTC CORP
  • US20250335032A1 patent drawing
  • US20250335032A1 patent drawing
  • US20250335032A1 patent drawing

AI summary

The present disclosure provides a somatosensory feedback method and system and a non-transitory computer readable storage medium. The somatosensory feedback method is applicable to a somatosensory feedback system, and includes: obtaining information of interaction between a target object in an immersive environment and a physical object operable by a user in a real-world environment according to sense data, wherein the information of interaction includes at least one of a relative position of the physical object with respect to the target object, a force applying direction of the physical object, a moving direction of the target object, and a number of the physical object interacting with the target object; and providing a vibration feedback for the physical object according to the information of interaction.