Multi-Player Chess Board With Segmented Zones

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Solution Overview

Problem

Traditional chess has limitations in player count and board size, restricting gameplay variations and strategic complexity, especially for more than two players.

Innovation Solution

A fantasy-based chess variant with multiple player configurations, utilizing 2D boards with square or hexagonal spaces arranged in various polygonal shapes, introducing new pieces and special spaces to accommodate 2 to 6 players, with unique movement and capture rules for each piece.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional chess rules and board size are maintained, then the game remains simple and easy to understand, but it is limited to two players and lacks strategic complexity for multi-player scenarios

Engineering Contradiction:
Improvenumber of playersVSAvoidboard configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board is divided into multiple distinct regions or zones, each with specific functions such as home areas for different players, central battlefields, and special action zones. This segmentation allows multiple players to have designated spaces while maintaining overall board coherence, resolving the contradiction between accommodating more players and keeping the board manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extends the traditional two-dimensional 8x8 board into larger multi-zone configurations that effectively add strategic dimensions. By creating boards with multiple functional zones and varying terrain types, the invention adds complexity in a controlled way that enables multi-player gameplay without overwhelming the player with excessive piece movements alone.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the board size is increased to accommodate more players, then multi-player gameplay is enabled, but the board becomes larger and more complex

Engineering Contradiction:
Improveplayer configurationsVSAvoidboard area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

Instead of creating one large uniform board, the patent segments the playing area into multiple distinct zones that can be visually and functionally separated. Each zone serves specific gameplay purposes, allowing the board to accommodate multiple players without requiring a single overwhelming large space, thus managing the board area efficiently while enabling player configurations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different zones of the board have different properties and rules applied locally - some areas may have special movement rules, different terrain types, or unique strategic values. This local differentiation allows the board to be complex in function while maintaining a manageable overall area, as each region contributes specifically to multi-player dynamics without requiring the entire board to be uniformly complex.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If new pieces and special spaces are added to increase strategic depth, then gameplay complexity and strategic variety improve, but the rules and piece management become more complicated

Engineering Contradiction:
Improvegameplay variationsVSAvoidpiece rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs pieces that can perform multiple functions or have abilities that interact with different board zones in various ways. Rather than creating entirely new complex pieces with unique rules, existing chess pieces are given multi-functional capabilities that activate in different contexts, thereby increasing gameplay variations without proportionally increasing rule complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The board configuration and piece placement are designed with preliminary strategic considerations built in - certain zones are pre-designated for specific types of actions or piece interactions. This preliminary structuring of the board and initial setup reduces the need for complex ongoing rule interpretations, as the board itself guides player actions and reduces rule complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230060478A1Chess game and method of play
Publication Date: 2023.03.02 DOWELL JOSEPH
  • US20230060478A1 patent drawing
  • US20230060478A1 patent drawing
  • US20230060478A1 patent drawing

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