Multi-Portal Gaming Server with Clearing Accounts

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Solution Overview

Problem

Existing multiplayer poker game systems face challenges in managing player participation and wagering, leading to frustration and high player attrition due to limited available positions and time-consuming waiting for sufficient players to join a game, especially in online environments.

Innovation Solution

A system comprising a gaming server, multiple portals, and a clearing account facility that allows dynamic management of player participation, spawning new game instances, and merging/collapsing existing ones to accommodate player demand, along with a clearing account system for inter-entity transaction settlement and player credit management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a traditional multiplayer poker system is used with limited game instances, then the system structure remains simple, but player waiting time increases and player attrition increases

Engineering Contradiction:
Improveplayer waiting timeVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system segments the player pool by maintaining separate clearing accounts for each portal, allowing independent management of player groups while enabling cross-portal game formation. This segmentation resolves the contradiction by reducing waiting time through parallel game instance creation without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a portal dimension to the traditional player-game structure. Instead of single-portal players queuing for single-portal games, players from multiple portals can be pooled together across the communication network, creating games in a multi-dimensional player space that reduces waiting time without linearly increasing complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple portals are integrated into a single gaming system, then player pool increases and waiting time decreases, but transaction management complexity increases

Engineering Contradiction:
Improvegame formation speedVSAvoidtransaction management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The clearing account facility acts as an intermediary layer between multiple portals and the gaming server. Each portal has its own clearing account that mediates transactions, simplifying the management of inter-portal transactions while enabling fast game formation across the expanded player pool.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The clearing account facility provides universal transaction management that serves multiple portals simultaneously. A single clearing account system handles wagering, credit dispensing, and settlement across all connected portals, increasing game formation speed without proportionally increasing transaction management complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Duration of action of moving object

If players are drawn from multiple portals, then player availability increases and game sessions last longer, but account clearing complexity increases

Engineering Contradiction:
Improvegame session durationVSAvoidaccount clearing complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The clearing account system is segmented by portal, with each portal having its own dedicated clearing account. This segmentation allows independent tracking of transactions for each portal while enabling cross-portal game play, extending game session duration through larger player pools without overwhelming clearing complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8047913B2System for playing a game
Publication Date: 2011.11.01 FUSION HLDG LTD
  • US8047913B2 patent drawing
  • US8047913B2 patent drawing
  • US8047913B2 patent drawing

AI summary

A system for playing a multiplayer zero-sum game includes a gaming server operable under program control to regulate the progress of at least one instance of the multiplayer zero-sum game by a predetermined plurality of players, a user access facility corresponding to each player, a plurality of portals associated with a plurality of competing game provider entities, and a clearing account facility having a separate clearing account for each game provider entity. Each user access facility is operable by a player to access the gaming server for participation in the at least one instance of the multiplayer zero-sum game through a selectable one of the plurality of portals, wherein each portal can be logically connected to a plurality of user access facilities simultaneously.