Multi-Reactive Video Production Using Dynamic Playback and Data Compression

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Solution Overview

Problem

Existing video technologies limit user interaction to chronological playback, lacking the ability to dynamically respond to user manipulations and provide reactive video experiences based on input interactions.

Innovation Solution

A multi-reactive video production method that generates and provides interactive videos by compressing basic videos, allowing user manipulations to control object movements and actions within the video, using a stack structure for efficient data storage and playback, and analyzing user interest through interaction data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video is played in chronological order without interaction, then playback simplicity is maintained, but user engagement and interactivity are limited

Engineering Contradiction:
Improveplayback simplicityVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic video playback that adapts to user manipulations. The video transitions from static chronological playback to dynamic reactive playback where the playback sequence, speed, and content change based on real-time user inputs such as touch gestures, making the system both simple to operate and highly adaptable to user engagement needs

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates feedback mechanisms where user manipulations are detected and immediately reflected in video playback behavior. The system provides visual feedback by showing different video content based on user actions, creating an interactive loop that enhances engagement while maintaining ease of use through intuitive response to user inputs

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple video versions are created for different user manipulations, then video interactivity is enhanced, but data storage capacity increases

Engineering Contradiction:
Improvevideo interactivityVSAvoiddata storage capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the video data into multiple layers including base video data and additional video data corresponding to different manipulation types. This segmentation allows the system to store only the necessary differential data for each manipulation scenario rather than complete separate video versions, reducing overall storage requirements while maintaining high interactivity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a nested data structure where additional video data for specific manipulations is embedded within the base video data framework. This nesting allows efficient storage by containing only the incremental information needed for each manipulation type within the overall video structure, minimizing redundant data storage

Inventive Principle:
Principle #7Nested doll (Nesting)

3Quantity of substance

If video data is compressed to reduce capacity, then storage efficiency is improved, but processing complexity increases

Engineering Contradiction:
Improvestorage efficiencyVSAvoidprocessing complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent performs preliminary compression and organization of video data into structured formats during the video creation phase. By pre-processing the video data to establish efficient storage structures and compression schemes, the system reduces storage requirements while minimizing the processing complexity required during playback, as the heavy lifting is done in advance

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11706503B2Method and program for producing and providing reactive video
Publication Date: 2023.07.18 MOMENTI INC
  • US11706503B2 patent drawing
  • US11706503B2 patent drawing
  • US11706503B2 patent drawing

AI summary

The inventive concept relates to a method for producing a multi-reactive video and providing a multi-reactive video service, and a program using the same. It is possible to grasp a user's reaction to a video by recording manipulation details for a specific user's multi-reactive video. For example, it is possible to grasp the object of interest and the degree of interest of a user and to grasp a user interest in the user, by grasping the number of touch manipulations to the user's multi-reactive video, a frame in which a touch manipulation has been performed, and an object in the frame, or the like.