Multi-Rim Basketball Scoring Mechanism for Variable Gameplay

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Solution Overview

Problem

Current basketball shooting game models lack scoring variability and complexity, failing to adequately exploit the shooting mechanic, and there is a lack of integration of proven game routines from video games, pinball machines, and board games into kinetic basketball platforms.

Innovation Solution

A basketball shooting game system with multiple differently sized rims, sensors to track gameplay variables, and a game engine that calculates scores based on rim size, ball color, shooting hand, and distance, adjusting the ball return rate and rim configuration to enhance scoring complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single standard rim size is used in basketball shooting games, then the game setup is simple and easy to manufacture, but the scoring variability and gameplay complexity are limited

Engineering Contradiction:
Improvescoring variabilityVSAvoidrim configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The basketball shooting game is segmented into multiple scoring zones with different rim sizes (standard 18-inch rim, smaller 15-inch rim, and smaller 12-inch rim). Each zone has distinct scoring rules and point values, creating varied gameplay experiences while maintaining a unified system structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds the dimension of rim size variation to the traditional basketball shooting game. Instead of only varying score based on distance, the system introduces rim size as an additional variable, creating multiple scoring dimensions (distance × rim size combinations) that significantly increase gameplay complexity and adaptability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple scoring variables (rim size, ball color, shooting hand, distance) are integrated, then the gameplay complexity and engagement increase, but the system complexity and data processing requirements increase

Engineering Contradiction:
Improvegameplay complexityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game engine is designed as a universal system that handles multiple variables (rim size, ball color, shooting hand, distance) through a unified scoring algorithm. The same core engine processes all variable combinations, making the system adaptable to different game modes and configurations without requiring separate processing systems for each variable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically changes multiple parameters simultaneously (rim size, ball color, shooting hand designation) to create varied scoring scenarios. The game engine processes these parameter changes through predefined scoring rules, allowing complex gameplay variation while maintaining systematic control through parameter management rather than structural complexity.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the ball return rate is made variable based on made shots, then the psychological tension and engagement increase, but the control system complexity increases

Engineering Contradiction:
Improvepsychological tensionVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system implements feedback by adjusting the ball return rate based on made shots. When a player makes a shot, the ball return rate increases, providing positive reinforcement and creating psychological tension. This feedback loop is automatically managed by the game engine, which monitors made shots and dynamically adjusts return rate parameters without requiring complex manual control systems.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260084026A1Systems and Methods for Multi-Variable Point Mechanisms in Sports and Games
Publication Date: 2026.03.26 BUSH JAMES
  • US20260084026A1 patent drawing
  • US20260084026A1 patent drawing
  • US20260084026A1 patent drawing

AI summary

A basketball shooting game system (1) having at least two differently sized rims (10) configured to receive a shot basketball (2) from a shooter (3) is disclosed. The system (1) may include a processor (95) configured to determine whether a basketball (2) has traversed through one of the at least two differently sized rims (10) and generate a made shot identifier (94) and generate a plurality of data. The system (1) may include first data (99) generated from the processor including at least a basket size identifier (92) representative of a first sized rim from the at least two differently sized rims (10), second data (99) generated from the processor (95) including at least a basket size identifier (92) representative of a second sized rim from the at least two differently sized rims (10), and a display (28) configured to display a numeric value representing a score, wherein the score is based at least in part on the made shot identifier (94) and the first and second data (99).