Multi-Round Offer Acceptance Game With Dynamic Award Pool
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Solution Overview
Problem
Current gaming systems lack an engaging multiple round offer and acceptance game mechanism that allows players to strategically decide on the quantity of awards to be randomly selected, leading to a lack of player excitement and enjoyment in bonus games.
Innovation Solution
A multiple round offer and acceptance game system where players can select from a pool of awards, with each round allowing random selection and accumulation of awards, and removal of selected awards from the pool, introducing strategic decision-making and varying probabilities based on the quantity of awards chosen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players can select from a pool of awards with random selection in each round, then player excitement and enjoyment are increased, but the complexity of the game mechanism increases
Solution Approach 1:
The game is divided into multiple rounds, with each round consisting of distinct phases: display phase (showing available awards), selection phase (player chooses quantity), random selection phase (system selects awards), and accumulation phase (awards are added to total). This segmentation creates engaging variety while keeping each phase simple and rule-based.
Solution Approach 2:
The pool of available awards dynamically changes throughout the game. Awards are removed from the pool after being selected in any round, and the player's accumulated total dynamically updates. This dynamic element creates strategic depth and player engagement without requiring complex mechanics.
2Adaptability or versatility
If awards are removed from the pool after selection, then strategic decision-making is enhanced, but the game rules become more complex
Solution Approach 1:
The system provides immediate feedback to the player about which awards have been selected and removed from the pool. The display shows the current state of the award pool, allowing players to make informed strategic decisions about which awards to target in subsequent rounds based on what remains available.
Solution Approach 2:
Awards are removed from the pool in advance of future selections, preventing their reselection. This preliminary action creates strategic opportunities for players to plan their award acquisition strategy across multiple rounds, knowing that once an award is selected, it cannot be obtained again.
3Adaptability or versatility
If players can accumulate awards across multiple rounds, then player enjoyment increases, but the game duration increases
Solution Approach 1:
The game uses periodic rounds with a defined structure and conclusion. Each round follows a consistent pattern that resets and progresses the game forward. The game concludes after a predetermined number of rounds or when specific termination conditions are met, ensuring the game remains bounded in duration while allowing accumulation across the periodic cycles.
Data Source
AI summary
In various embodiments, the offer and acceptance game includes a plurality of rounds and a pool of displayed awards. For each round, the gaming system randomly selects one or more of the displayed awards of the pool of awards, wherein the quantity of randomly selected awards is determined by the player. For each round, the gaming system selects one or more of such selected award(s) and accumulates these selected award(s) for the player. For each round, the gaming system also removes each randomly selected award from the pool, such that, regardless of whether or not the randomly selected award is also accumulated for the player, the gaming system classifies each randomly selected award as unavailable to be selected for another round. Following the completion of a final round, the gaming system determines and displays a total award based on the awards accumulated for the player in each of the rounds.


