Multi-Screen Synchronous Slide Gesture for Seamless Navigation

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Solution Overview

Problem

As computing devices become increasingly complex with numerous functions and features, traditional interaction techniques such as mice and keyboards become less efficient, posing a challenge for designers to create intuitive and efficient interaction methods for users.

Innovation Solution

The implementation of multi-screen synchronous gestures, which allow users to input commands across multiple screens through recognized motions, enabling functions like moving objects, replacing applications, and cycling through workspaces, by utilizing a gesture module and input recognition system to interpret touch, motion, and other inputs across connected or communicatively linked screens.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction techniques (mouse, keyboard) are used, then device functionality can be accessed, but interaction efficiency decreases as device complexity increases

Engineering Contradiction:
Improvedevice functionalityVSAvoidinteraction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent replaces traditional mechanical input devices (mouse, keyboard) with touch-based gesture interactions on the screen surface. Users directly manipulate visual elements through touching, sliding, and gesturing on the display, eliminating the need for separate mechanical input devices and improving interaction efficiency for complex device functions

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If more functions and features are incorporated into computing devices, then device versatility increases, but ease of operation decreases

Engineering Contradiction:
Improvedevice functions and featuresVSAvoiduser navigation difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces multi-dimensional gesture interactions across multiple screens, allowing users to navigate complex device functions through spatial gestures (sliding, pinching, expanding) rather than navigating through multiple menu layers. This dimensional approach to interaction makes complex functions more accessible and easier to operate

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Quantity of substance

If multiple screens are used to display information, then information capacity increases, but interaction complexity increases

Engineering Contradiction:
Improveinformation display capacityVSAvoidinteraction complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent merges the interaction space across multiple screens by enabling gestures that span across screen boundaries. Users can perform unified gestures (such as sliding objects from one screen to another, or performing pinch-to-expand gestures across screens) that treat multiple screens as a continuous interaction surface, thereby increasing information capacity without proportionally increasing interaction complexity

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8751970B2Multi-screen synchronous slide gesture
Publication Date: 2014.06.10 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8751970B2 patent drawing
  • US8751970B2 patent drawing
  • US8751970B2 patent drawing

AI summary

Embodiments of a multi-screen synchronous slide gesture are described. In various embodiments, a first motion input is recognized at a first screen of a multi-screen system, and the first motion input is recognized when moving in a particular direction across the first screen. A second motion input is recognized at a second screen of the multi-screen system, where the second motion input is recognized when moving in the particular direction across the second screen and approximately when the first motion input is recognized. A synchronous slide gesture can then be determined from the recognized first and second motion inputs.