Multi-Sensory Therapeutic Game System for Cognitive Development

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Solution Overview

Problem

Current systems and methods for device-based cognitive development and therapy are limited in effectively improving reading, writing, and speech skills, particularly for individuals with learning disabilities, and lack personalized and multi-sensory approaches that concurrently challenge visual, auditory, and cognitive pathways.

Innovation Solution

A device-based multi-sensory therapeutic game system that generates real-time scenes and assets using personalized user parameters, concurrently challenging visual, auditory, and cognitive pathways through a combination of auditory and visual game objects, and providing a gamified learning environment to enhance neuroplasticity and working memory.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional paper-based learning tools (flash cards, word games) are used, then basic learning support is provided, but they lack personalization and multi-sensory engagement to effectively improve reading, writing, and speech skills

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically generates and adapts game content based on real-time user performance data and personalized learning parameters. The game difficulty, content type, and sensory stimulation are continuously adjusted to match the user's evolving cognitive abilities and learning needs, providing personalized therapy without requiring complex manual configuration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically collects user performance data during gameplay and uses this data to self-adjust the therapy program. The automated feedback loop eliminates the need for manual therapist intervention to personalize the program, reducing system complexity while maintaining high adaptability

Inventive Principle:
Principle #25Self-service

2Productivity

If single-sensory learning approaches are used, then simplicity is maintained, but they fail to concurrently challenge visual, auditory, and cognitive pathways to create neuroplasticity

Engineering Contradiction:
Improvelearning effectivenessVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system merges visual, auditory, and cognitive challenges into a unified gamified therapy experience. Multiple sensory pathways are simultaneously engaged through coordinated visual stimuli, auditory feedback, and cognitive tasks within the same game interface, creating neuroplasticity through multi-sensory integration without requiring separate training modules

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game platform serves multiple therapeutic functions simultaneously - it provides visual processing training, auditory processing training, working memory exercise, and attention training all through a single integrated system. This multi-functionality increases learning effectiveness while managing complexity through a unified design

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If generic game components are used for all users, then ease of implementation is maintained, but they fail to provide personalized therapy adapted to specific user conditions such as ADHD, Aphasia, or Alzheimer's

Engineering Contradiction:
Improvetherapy effectivenessVSAvoidprogram development complexity
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system applies different game components, difficulty levels, and sensory parameters tailored to each user's specific condition and performance level. Users with ADHD receive different stimulation patterns than those with Aphasia or Alzheimer's, and the therapy adapts locally to each user's needs rather than applying a uniform program to all

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system modifies game parameters such as stimulus duration, intensity, frequency, and type based on user performance and diagnostic data. These parameter changes enable personalized therapy for different conditions without requiring entirely different game programs, maintaining ease of implementation while improving reliability

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If manual assessment and program creation by therapists are used, then customization is possible, but it consumes significant time and resources

Engineering Contradiction:
Improveprogram customizationVSAvoidsetup time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary automated assessment of user capabilities and learning needs before therapy begins. Based on this pre-assessment, the system pre-configures personalized therapy programs automatically, eliminating the time-consuming manual assessment and program creation process while maintaining high adaptability to individual user needs

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP3720581B1System and method for device-based cognitive development or therapy
Publication Date: 2024.11.20 ORANGE NEUROSCIENCES CORP
  • EP3720581B1 patent drawingFigure 1
  • EP3720581B1 patent drawingFigure 2
  • EP3720581B1 patent drawingFigure 3

AI summary

A method and system provide a device-based multi-sensory therapeutic game, or learning development tool. A component provision module, in communication with a database, is configured to provide game components and a game generation framework. A generator module is configured to generate, in real-time and using the game generation framework and the database, scenes and assets including auditory game objects and visual game objects based on personalized user parameters. A display module is configured to display, in real-time to the user, a game that concurrently challenges the user's visual pathway, auditory pathway and cognitive pathway to create neuroplasticity, the game including the game components, and the auditory and visual game objects. The methods and systems can provide one or more of the following advantages: improve auditory processing speed; improve visual processing speed; bond auditory and visual functions; increase working memory capacity; improve attention; improve motivation; and improve eye movement control.