Multi-Sensory Training Protocol Apparatus
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Solution Overview
Problem
There is a need for advanced systems and methods to introduce multiple stimuli to a participant for evaluating their reaction, as existing devices are inadequate in providing a comprehensive and controlled multi-sensory experience.
Innovation Solution
The OMSTâ„¢ and MST protocol uses a combination of vision, vestibular, somatosensory, and auditory stimuli, incorporating a motorized horizontal platform, a lighted visual display, a music-audio device, oculomotor activities, and a computerized controller to provide a synchronized and controlled multi-sensory experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple sensory stimuli are delivered simultaneously to evaluate participant reaction, then the comprehensiveness of multi-sensory training is improved, but the risk of overstimulation increases
Solution Approach 1:
The system divides the multi-sensory stimuli into separate channels (visual, auditory, vestibular, somatosensory) that can be independently controlled and adjusted. Each sensory modality is delivered through dedicated devices (visual display, audio device, movement table, etc.) allowing granular control over stimulus intensity and timing to prevent overstimulation while maintaining comprehensiveness
Solution Approach 2:
The system dynamically adjusts stimulus parameters based on real-time participant response monitoring. The controller modifies the intensity, duration, and combination of stimuli delivered to each sensory channel, enabling the protocol to adapt to individual participant tolerance levels and prevent overstimulation while delivering comprehensive multi-sensory training
2Measurement precision
If multiple sensory stimuli are delivered simultaneously, then the effectiveness of participant reaction evaluation is improved, but the complexity of stimulus synchronization increases
Solution Approach 1:
The system merges multiple stimulus delivery functions into a single integrated controller that coordinates all sensory channels (visual display, audio device, movement table, etc.). This centralized control architecture simplifies the synchronization of complex multi-sensory stimuli while enabling precise measurement and evaluation of participant reactions through unified data collection and analysis
Solution Approach 2:
The system incorporates real-time feedback loops where participant responses are continuously monitored and fed back to the controller. This feedback mechanism allows the system to automatically adjust stimulus timing and intensity to optimize reaction evaluation accuracy while maintaining synchronized delivery across all sensory modalities
3Manufacturing precision
If a motorized horizontal platform is used for vestibular stimulation, then the precision of vestibular input control is improved, but the device complexity increases
Solution Approach 1:
The motorized horizontal platform is designed as a multi-functional device that provides both vestibular stimulation through controlled movement and somatosensory stimulation through tactile feedback mechanisms. This universal design reduces overall system complexity by combining multiple stimulation functions into a single device while maintaining high precision control over vestibular inputs
Data Source
AI summary
A protocol uses vision, vestibular, somatosensory, and auditory stimuli simultaneously. This presentation of multiple sensory stimuli to a participant provides opportunity to observe the participant's response to the stimuli. The protocol incorporates use of a motorized horizontal platform, a lighted visual display, a music-audio device, oculomotor activities, and a computerized controller. The controller is operable via a software application that provides various multi-sensory stimulation protocols. The program includes instructions executable by the software application to cause movement of the motorized horizontal platform, lighted visual display to emit a visual stimulus, to play the audio-music stimulus, and to provide the participant with oculomotor activities.


