Multi-Shooting Game Machine with Segmented Controllers

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Solution Overview

Problem

Existing screen fishing games are limited to single-player participation, lack realistic control over reeling, and do not facilitate competitive gameplay among multiple players.

Innovation Solution

A multi-shooting game machine that allows multiple players to simultaneously play a fishing game at one table, featuring a central monitor displaying characters that can be shot and hit using shooters, with a target setting screen on a small monitor for setting targets and easy betting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If screen fishing system is provided to simulate indoor fishing environment, then accessibility and convenience are improved, but game engagement and competitive interest deteriorate

Engineering Contradiction:
ImproveaccessibilityVSAvoidgame engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The game machine is segmented into multiple independent game controllers (at least three) that can simultaneously operate on a single device, allowing multiple players to engage in competitive fishing games without requiring separate systems, thus maintaining accessibility while enhancing engagement

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a multi-dimensional competitive layer by enabling simultaneous multi-player participation and adding ranking systems, transforming a single-player experience into a competitive multiplayer environment that increases engagement while preserving the accessible indoor setting

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If reeling control mechanism is implemented in screen fishing, then fishing realism is improved, but operational complexity and difficulty increase

Engineering Contradiction:
Improvefishing realismVSAvoidcontrol difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The complex mechanical reeling control is replaced with simplified button-based shooting controls that launch projectiles (arrows, bullets, or shells) to hit fish, maintaining the core fishing objective while eliminating difficult mechanical operations and improving ease of play

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If single player fishing game is provided, then game simplicity is maintained, but competitive interest and player engagement decrease

Engineering Contradiction:
Improvegame simplicityVSAvoidcompetitive interest
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The game system is divided into multiple independent player stations with individual controllers, allowing simultaneous multi-player participation while maintaining the simplicity of the underlying game mechanics, thus adding competitive interest without complicating the core gameplay

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game machine is designed with universal functionality to support multiple players simultaneously through multiple controllers, enabling the same simple fishing game to serve both single-player and multi-player competitive modes, thereby increasing engagement while preserving simplicity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12285697B2Multi-shooting game machine
Publication Date: 2025.04.29 NEXCADE
  • US12285697B2 patent drawing
  • US12285697B2 patent drawing
  • US12285697B2 patent drawing

AI summary

A multi-shooting game machine is disclosed. According to the invention, the multi-shooting game machine is configured to include: a central monitor; a control unit that controls characters having different shapes from each other such that the characters are displayed on the central monitor at set times; and three or more game controllers, each of which has a shooting muzzle, a small monitor, and a shoot button for each player at a side of the central monitor. The small monitor displays a target setting screen on which one or more characters that appear on the central monitor can be set as targets. When a character is set as a target, a line is connected between the shooting muzzle and the corresponding character, and only the character connected by the line is hit by the shoot button. According to this configuration, the multi-shooting game machine has an effect of enjoying a fishing game in various ways.