Multi-Sided 3D Portal for Orientation-Based MR Scene Navigation

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Solution Overview

Problem

Conventional user interfaces in mixed reality environments are ineffective for users with enhanced spatial computing abilities, limiting the ability to effectively visualize and interact with virtual models in relation to physical environments.

Innovation Solution

A multi-dimensional portal object is presented on a user device, allowing users to interact with and orient it to view different MR scenes through associated windows, enabling immersive viewing and interaction with virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional user interfaces are used in mixed reality environments, then the system maintains simplicity in interface design, but the user's spatial computing ability is underutilized and the effectiveness of visualizing virtual models in relation to physical environments is limited

Engineering Contradiction:
Improveutilization of spatial computing abilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from conventional 2D user interfaces to a 3D spatial interface that leverages the mixed reality environment's depth and spatial dimensions. The virtual model and physical environment are integrated in a three-dimensional space, allowing users to interact with interfaces that exist throughout the spatial volume rather than being confined to a flat screen, thereby utilizing spatial computing capabilities while maintaining intuitive interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a unified interface that serves multiple functions simultaneously: displaying the virtual model, showing the physical environment, providing interaction controls, and enabling spatial navigation all within the same mixed reality space. This multi-functional interface adapts to different user needs and spatial contexts without requiring separate conventional interfaces for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a multi-dimensional portal object is introduced to enable interaction with multiple MR scenes, then the user's ability to navigate and visualize virtual environments is enhanced, but the complexity of the interface and interaction mechanisms increases

Engineering Contradiction:
Improvenavigation capabilityVSAvoidportal object complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The portal object is structured as a nested hierarchy where multiple windows representing different MR scenes are contained within a single three-dimensional portal structure. Users can navigate through nested levels of interaction - first selecting which portal surface to view, then interacting with specific windows within that surface, and finally entering selected MR scenes. This nesting organizes complexity in a manageable hierarchical structure.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The portal object is designed to be dynamically reconfigurable, allowing its orientation, visible surfaces, and active windows to change based on user interaction and spatial context. The system automatically manages which windows are visible and accessible based on the portal's current orientation in the mixed reality space, adapting the interface complexity to the user's spatial position and interaction needs.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250342673A1Multi-sided 3D portal
Publication Date: 2025.11.06 LOWES CO INC
  • US20250342673A1 patent drawing
  • US20250342673A1 patent drawing
  • US20250342673A1 patent drawing

AI summary

Methods, systems, and apparatuses for presenting a three-dimensional portal object in a first orientation and present, on a first surface of the three-dimensional portal object, a first scene. The instructions further configure the device to determine, based on the first orientation and a mapping between scenes and surfaces of the three-dimensional portal object, to queue a second scene that has a second virtual object having a second style, wherein the second scene becomes presentable upon a change from the first orientation to a second orientation of the three-dimensional portal object. Additionally, the instructions may further configure the device to queue data usable to present the second scene prior to the change from the first orientation to the second orientation.