Multi-site Tournament Gaming System with Segmented Qualification

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current tournament gaming systems lack the excitement and opportunities for players, as they do not effectively integrate multiple sites for generating winners who can compete in subsequent tournaments to determine an ultimate winner.

Innovation Solution

A multi-site tournament gaming system that initiates multiple multi-session tournaments across various sites, establishes pre-qualifying events, schedules in-casino championship tournaments, and utilizes social media portals to disseminate information, allowing qualified players to compete and advance through multiple tournaments until an ultimate winner is determined.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple tournaments are conducted at multiple sites with sequential advancement, then player engagement and excitement are enhanced, but system complexity and coordination requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The tournament system is divided into multiple independent sites, each conducting its own local tournaments. Winners from each site segment are then advanced to subsequent rounds at different sites, creating a distributed multi-site tournament structure that enhances player engagement while managing system complexity through modular organization

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The tournament system adds a spatial dimension by distributing tournaments across multiple geographic sites rather than confining them to a single location. This multi-dimensional approach allows players to compete locally and then advance to other sites, enhancing engagement through travel and competition variety while the system manages complexity through structured progression rules

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If pre-qualifying events are established to generate qualified player lists, then tournament quality and competitiveness improve, but time and resources required for player qualification increase

Engineering Contradiction:
Improvetournament qualityVSAvoidqualification time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

Pre-qualifying events are conducted before the main tournaments to establish qualified player lists. These preliminary events screen and identify competent players in advance, ensuring high tournament quality and competitiveness while the system manages the time investment through structured qualification pathways that lead to advanced tournament opportunities

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements periodic pre-qualifying events at multiple sites that occur at scheduled intervals. This periodic structure allows continuous player qualification and advancement opportunities while managing resources efficiently through planned, recurring qualification cycles rather than continuous processing

Inventive Principle:
Principle #19Periodic action

3Productivity

If social media portals are used to disseminate tournament information, then information dissemination efficiency improves, but dependency on external platforms and security considerations increase

Engineering Contradiction:
Improveinformation dissemination efficiencyVSAvoidplatform dependency
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Social media portals are used as intermediary platforms to disseminate tournament information, pre-qualifying event details, and qualified player lists. These external platforms serve as mediators between the tournament system and players, improving information dissemination efficiency while the system maintains control through structured communication protocols and platform selection

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9443393B2Multi-site tournament gaming method and system
Publication Date: 2016.09.13 EVERI GAMES INC
  • US9443393B2 patent drawing
  • US9443393B2 patent drawing
  • US9443393B2 patent drawing

AI summary

A multi-site tournament gaming system and method are disclosed wherein multiple casino operators are engaged to initiate a series of player qualifying events and to hold a multi-session tournament of the qualified players to determine the site winners; and, a final tournament is operated wherein the site winners are provided prizes and compete to be named the ultimate champion.