Multi-Slot Gaming Device with Segmented Paylines

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Solution Overview

Problem

Gaming devices lack dynamic and interactive bonus games that provide high player engagement and multiple payoffs, failing to maintain player excitement and interest over time.

Innovation Solution

A gaming device with a primary or bonus game featuring a bin with multiple slots where players randomly select values that are awarded and accumulated, with the option for multi-slot values and varying slot weighting, providing a visually dynamic and interactive experience with random outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming device uses traditional single-payline slot machine mechanics, then the device structure remains simple and easy to manufacture, but player engagement and excitement are reduced due to lack of dynamic interaction and multiple payoff opportunities

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is segmented into multiple independent pay slots (first pay slot, second pay slot, third pay slot) instead of a single payline. Each pay slot can independently evaluate winning combinations and provide awards, enabling multiple simultaneous payoffs and significantly increasing player engagement and excitement

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming device incorporates a universal symbol that functions across all pay slots simultaneously. This universal symbol can complete winning combinations in multiple pay slots at once, creating cascading award opportunities and enhancing player interaction without requiring separate symbol sets for each slot

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a gaming device provides visually dynamic and interactive bonus games with multiple selections and opportunities to win, then player enjoyment and excitement increase, but the game complexity and difficulty of operation increase

Engineering Contradiction:
Improveplayer interactionVSAvoidgame operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The bonus game is divided into discrete, sequential steps where the player makes one selection at a time from available options. Each selection reveals a value that is placed in a specific pay slot, breaking down the complex bonus game into simple, manageable decisions that maintain ease of operation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming device provides immediate visual feedback after each player selection by displaying the revealed value and its placement in the appropriate pay slot. This real-time feedback keeps players informed of their progress toward completing winning combinations, enhancing engagement without increasing operational complexity

Inventive Principle:
Principle #23Feedback

3Productivity

If a gaming device uses multiple pay slots with random value placement, then multiple payoffs and credit accumulation are enabled, but the predictability and control over game outcomes are reduced

Engineering Contradiction:
Improvecredit generationVSAvoidoutcome predictability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The gaming device determines the outcomes for all pay slots before the bonus game begins. These predetermined outcomes are then revealed sequentially as the player makes selections, ensuring that the credit generation potential is fixed in advance while maintaining the excitement of progressive disclosure

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The bonus game structure segments the revelation of outcomes into discrete steps corresponding to each player selection. This segmentation allows the system to maintain reliable predetermined outcomes while providing controlled, progressive disclosure that builds player anticipation and engagement

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8162739B2Gaming device having multiple pay slots
Publication Date: 2012.04.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US8162739B2 patent drawing
  • US8162739B2 patent drawing
  • US8162739B2 patent drawing

AI summary

The gaming device provides a number of selections. When the player chooses a selection, the gaming device randomly generates a value and randomly places the value into one of a number of adjacent slots. When the bottom of each slot is covered with values, the game removes the values and provides an award to the player. In one embodiment, the award includes a value from each slot and in a preferred embodiment the award includes the smallest value from the slots. The gaming device subtracts the lowest value from the remaining values and the player chooses another selection. The process continues until one of a plurality of possible endings occurs.