Multi-stage 3D Audio Signal Processing for Playback Devices

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Solution Overview

Problem

Traditional systems require specialized hardware and software to play high-quality 3D audio, resulting in limited success and user experience.

Innovation Solution

A multi-stage processing system that filters and prioritizes audio signals, using selected audio processing tools to convert and decode audio objects into various multi-channel formats, adjusting gain levels based on metadata for accurate 3D sound rendering across multiple playback devices without specific hardware or software requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional systems use specialized hardware and software for 3D audio processing, then audio quality is improved, but device complexity and cost increase

Engineering Contradiction:
Improveaudio qualityVSAvoidhardware and software requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the 3D audio processing into multiple distinct stages: initial encoding of audio objects, decoding to intermediate format, metadata extraction for spatial positioning, gain level adjustment based on spatial coordinates, and final encoding to output format. This segmentation allows each stage to be processed independently using standard hardware components rather than requiring specialized dedicated hardware for the entire system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing stage that converts audio objects from the source multi-channel format to an intermediate multi-channel format, then to the final output format. This intermediary approach uses standard audio processing tools and formats that are widely supported across different playback devices, eliminating the need for specialized hardware while maintaining audio quality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multi-stage processing is implemented to support various playback devices, then adaptability is improved, but processing time increases

Engineering Contradiction:
Improvecompatibility with playback devicesVSAvoidaudio processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent performs preliminary encoding of audio objects with embedded metadata containing spatial positioning information during the audio production phase. This preliminary action allows the playback system to directly utilize the pre-prepared audio objects and their associated spatial data without requiring complex real-time processing, thus reducing playback processing time while maintaining compatibility across devices.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes the processing parameters by working with audio objects in a standardized multi-channel format that can be efficiently processed by common audio tools. The system adjusts parameters such as gain levels based on metadata rather than performing complex spatial transformations in real-time, which reduces processing time while maintaining adaptability to different playback configurations.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If audio signals are processed through multiple stages with format conversions, then rendering accuracy is improved, but processing complexity increases

Engineering Contradiction:
Improvespatial positioning accuracyVSAvoidprocessing system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent implements a self-service approach where the audio objects contain embedded metadata that automatically provides spatial positioning information. The processing system simply reads and applies this metadata to adjust gain levels and positioning without requiring complex external processing or specialized hardware, thus achieving high rendering accuracy with relatively simple processing logic.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11962989B2Multi-stage processing of audio signals to facilitate rendering of 3D audio via a plurality of playback devices
Publication Date: 2024.04.16 ORBITAL AUDIO LAB INC
  • US11962989B2 patent drawing
  • US11962989B2 patent drawing
  • US11962989B2 patent drawing

AI summary

Audio signals are obtained and filtered. First and second audio processing tools are selected, and priorities associated with the first and second audio processing tools are assigned. In response to a higher priority associated with the first audio processing tool, the audio signal is encoded using the first audio processing tool. A multi-channel audio format for decoding the encoded may be selected and the encoded audio signal is decoded to the selected multi-channel audio format. Further, metadata associated with audio objects may be obtained. A gain level for each audio object may be determined based on the metadata and the gain level may be adjusted using the second audio processing tool. Another multi-channel audio format may be selected, and the gain level adjusted audio signal may be encoded based on the other selected multi-channel audio format. The gain level adjusted audio signal is output to be rendered via playback devices.