Multi-Stage Character Evolution Game System
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Solution Overview
Problem
Existing electronic games that associate user exercise activity with character appearance are limited in their appeal and motivation for exercise, as the methods are not highly interesting and lack diversity in character development.
Innovation Solution
A game apparatus and program that allow characters to evolve through multiple stages, using type information and activity data to update parameters, display characters accordingly, and accumulate an evolution score, determining the next evolution target based on this score, thereby enhancing user engagement and motivation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If character appearance is associated with exercise activity, then user motivation to exercise is improved, but the method becomes limited and less interesting
Solution Approach 1:
The character development system is segmented into multiple independent evolution stages (first evolution stage, second evolution stage, etc.), where each stage has its own evolution score and development parameters. This allows diverse character development paths without requiring a single complex system, as each stage can be managed independently with its own rules and metrics.
Solution Approach 2:
The patent introduces a multi-dimensional character development framework by adding evolution scores as a separate dimension from traditional appearance-based development. Instead of only changing character appearance with exercise, the system now tracks evolution scores that independently determine progression through multiple evolution stages, creating a new dimension of character development that enhances diversity without proportionally increasing system complexity.
2Productivity
If multiple evolution stages are implemented, then user engagement is improved, but measurement and tracking complexity increases
Solution Approach 1:
The system implements continuous feedback mechanisms where evolution scores are automatically calculated based on exercise data, and character evolution progress is displayed to users. The feedback loop includes accumulating evolution scores across multiple stages, comparing current scores against evolution thresholds, and providing visual feedback through character evolution displays, which maintains user engagement while automating the measurement process.
Solution Approach 2:
The evolution score tracking system operates autonomously by automatically collecting exercise data from sensors, calculating evolution scores based on predefined criteria, and updating character evolution states without requiring manual user input. The system self-manages the accumulation and comparison of evolution scores across multiple stages, reducing the measurement burden on users while maintaining high engagement through automated progression tracking.
Data Source
AI summary
A game apparatus provides gameplay concerning development of characters evolving through multiple evolution stages. Type information uniquely identifying the type and the evolution state of each character capable of being developed in the game apparatus is defined. The game apparatus includes a first acquisition unit acquiring information about a state of activity of a wearer; an update unit updating a first parameter and a second parameter concerning a developing character based on the information about the state of activity and the type information about the developing character; a display control unit causing a display unit to display the developing character in a display mode corresponding to the first and second parameters; an accumulation unit accumulating an evolution score concerning development of the developing character based on the first and second parameters; and a determination unit determining a target character of the developing character based on the evolution score.


