Multi-Stage Dice Bonus Game for Interactive Player Control

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Solution Overview

Problem

Current gaming machines offer limited player interaction in secondary or bonus games, leading to a perception of being out of control, which decreases player enjoyment and engagement, as these games often rely solely on luck without interactive elements.

Innovation Solution

A multi-stage dice bonus game is introduced, where players roll dice to accumulate awards and elements, with distinct stages and outcomes that allow for player control and interaction, determining awards and game progression through rolls, providing a more engaging and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If secondary or bonus games rely solely on luck without interactive elements, then the game structure is simple and easy to implement, but player enjoyment and engagement decrease due to perceived lack of control

Engineering Contradiction:
Improveplayer interactionVSAvoidgame structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The bonus game is divided into multiple stages (first stage, second stage, third stage) with distinct objectives and mechanics. Each stage has specific triggering conditions and outcomes, allowing complex gameplay to be broken down into manageable segments that maintain player engagement without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game transitions from static luck-based outcomes to dynamic player-controlled actions. Players actively roll dice, collect symbols, and make decisions that influence game progression, transforming the bonus game from a passive experience to an interactive one where player actions directly impact outcomes

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If bonus games provide limited player interaction, then the game design is simpler, but players perceive the game as completely out of their control relying on pure luck

Engineering Contradiction:
Improveplayer controlVSAvoidgame mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game provides continuous feedback to players through visual displays showing collected symbols, current stage progress, and potential awards. This feedback loop keeps players informed of their control over the game and the direct relationship between their actions and outcomes, enhancing perceived control without requiring complex hidden mechanics

Inventive Principle:
Principle #23Feedback

3Ease of operation

If multi-stage bonus games are implemented with distinct stages and outcomes, then player engagement and enjoyment increase through controlled interaction, but the game structure and implementation complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidmulti-stage structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The bonus game is divided into multiple stages (first stage, second stage, third stage) with distinct objectives and mechanics. Each stage has specific triggering conditions and outcomes, allowing complex gameplay to be broken down into manageable segments that maintain player engagement without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game establishes predetermined triggering conditions for each stage (specific symbol combinations, dice roll outcomes) that are determined in advance. This allows the complex multi-stage structure to be pre-programmed with clear transition rules, reducing implementation complexity while maintaining engaging gameplay variability

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8795048B2Gaming system, gaming device, and method providing a multi-stage dice bonus game
Publication Date: 2014.08.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US8795048B2 patent drawing
  • US8795048B2 patent drawing
  • US8795048B2 patent drawing

AI summary

The present disclosure provides gaming systems, devices, and methods providing a multi-stage bonus game. When a first stage triggering event occurs, the gaming system initiates a first bonus game stage. During the first stage, the gaming system enables the player to roll dice, and determine any first stage awards based on the outcome or outcomes of the rolls. When a second stage triggering event occurs, the gaming system initiates a second bonus game stage. During the second stage, the gaming system enables the player to roll dice, and may provide the player with elements, which the player accumulates during the second stage, based on the outcome or outcomes of the rolls. When a second stage termination event occurs, the gaming system determines any second stage awards based on a total quantity of elements accumulated by the player, provides the player with any determined awards, and terminates the bonus game.