User Interaction via Multi-Stage Winner Prediction Interfaces

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Solution Overview

Problem

Existing technologies do not effectively enhance user interaction and participation in competitive activities, limiting the engagement and interest in such events.

Innovation Solution

A method and apparatus that allows users to make predictions about competitive activity winners, providing interfaces for stage and activity winner predictions, and presenting prediction information based on user inputs, with optional automatic recommendations and sharing features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users are provided with basic information access about competitive activities, then information availability is improved, but user engagement and participation remain insufficient

Engineering Contradiction:
Improveinformation availabilityVSAvoiduser engagement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically generating prediction recommendations for users before they need to make their own predictions. The server device pre-calculates winner predictions based on historical data and participant information, then presents these recommendations to users in advance, reducing the effort required for user participation while maintaining information availability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary mechanism in the form of prediction recommendation information that mediates between the complex competitive activity data and user predictions. This intermediary layer processes and simplifies information for users, making engagement easier while preserving comprehensive information availability through the underlying data infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users are required to make detailed predictions about multiple stages and winners, then participation depth is improved, but interaction cost increases

Engineering Contradiction:
Improveparticipation depthVSAvoidinteraction cost
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements partial action by allowing users to accept prediction recommendations without making complete independent predictions. Users can partially engage by reviewing and optionally modifying server-generated predictions rather than conducting full analysis themselves, reducing interaction cost while maintaining versatile participation options for those who wish to go deeper.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The server performs preliminary prediction work by analyzing participant information and generating winner predictions before users need to submit their predictions. This pre-computed information is presented to users as recommendations, significantly reducing the time and effort users must invest while preserving the option for deeper engagement through manual prediction or modification.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the system provides comprehensive prediction interfaces for all competition stages, then prediction accuracy is improved, but system complexity increases

Engineering Contradiction:
Improveprediction accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts the complex prediction analysis function from the user interface and relocates it to the server device. The terminal device presents simplified prediction interfaces that display server-generated recommendations, while the complex multi-stage prediction logic and data processing are extracted and executed on the server, reducing terminal complexity while maintaining comprehensive prediction capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The server acts as an intermediary that handles the complexity of comprehensive multi-stage prediction analysis. It processes participant information, generates predictions across multiple competition stages, and presents simplified results to users. This intermediary layer maintains high prediction accuracy through thorough analysis while shielding users from system complexity through streamlined interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4617839A1User interaction method and apparatus, device, and storage medium
Publication Date: 2025.09.17 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4617839A1 patent drawingFigure 1~2
  • EP4617839A1 patent drawingFigure 3A~3C
  • EP4617839A1 patent drawingFigure 4A~4B

AI summary

The embodiment of the disclosure provides a method, apparatus, device, and storage medium for user interaction. The method includes: obtaining a first input of a target user on a competitive activity, the first input being configured to instruct a first prediction that a target participant of the competitive activity is predicted by the target user to be an activity winner; providing a first interface associated with at least one stage of the competitive activity; and presenting, in the first interface, prediction information generated based at least on the first prediction, the prediction information indicating a second prediction of the target user regarding a winner of a plurality of stage winners in the at least one stage. Therefore, the embodiments of the disclosure are able to implement linkage of a plurality of interactive scenarios, improving the enthusiasm of user participation interaction.