Multi-Streamer Live Streaming Virtual Space Rendering

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Solution Overview

Problem

Current game live streaming platforms are limited to single-streamer setups, requiring separate live chat connections for multi-streamer interactions, leading to poor content generation and user experience due to identical live chat pictures across different streamer rooms.

Innovation Solution

A multi-streamer live streaming method and apparatus that allows multiple streamers to interact within a shared virtual space without dedicated live chat connections, using streamer client devices to receive and render virtual space information, target, and reference streamer attributes, generating diverse live streaming images for each client device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple streamers use separate live chat connections for interactions, then multi-streamer interaction is enabled, but system complexity increases and user experience deteriorates due to identical live chat pictures across different streamer rooms

Engineering Contradiction:
Improvemulti-streamer interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple separate live chat connections into a single shared virtual space where multiple streamers can interact simultaneously. Instead of maintaining separate connection channels for each streamer pair, the system combines all streamers into one unified virtual environment with common interaction protocols, thereby reducing system complexity while enabling multi-streamer interactions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual space is designed as a universal platform that serves multiple streamers simultaneously with diverse interaction capabilities. A single virtual space instance can accommodate any number of streamers and support various interaction modes (chat, collaboration, competition), making the system adaptable without requiring separate dedicated connections for each streamer combination.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If separate live chat connections are used for each streamer, then individual streamer privacy is maintained, but content generation quality decreases due to identical live chat pictures across different streamer rooms

Engineering Contradiction:
Improvestreamer privacy protectionVSAvoidcontent generation quality
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system implements local quality differentiation by allowing each streamer to have customized display attributes (avatars, names, positions) within the shared virtual space. While the virtual space itself is shared and visible to all, individual streamer identities and characteristics are preserved through localized customization options, maintaining privacy while enabling diverse content generation.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent introduces asymmetry in the virtual space representation where each streamer has unique visual characteristics and positioning. Instead of identical live chat pictures, each streamer is represented with distinct avatars, colors, or spatial positions within the shared virtual environment, creating visually differentiated content while maintaining the shared interaction space.

Inventive Principle:
Principle #4Asymmetry

3Productivity

If a shared virtual space is implemented for multiple streamers, then content diversity increases with different live streaming views, but rendering complexity increases

Engineering Contradiction:
Improvecontent diversityVSAvoidrendering complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The rendering system is segmented into modular components that handle different aspects of virtual space rendering independently. Each streamer's view is rendered as a separate module with its own camera parameters and display settings, allowing the system to generate diverse content while managing rendering complexity through modular architecture rather than monolithic processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual space rendering employs dynamic parameter adjustment where camera positions, viewing angles, and streamer positions can be changed in real-time without restructuring the entire rendering system. This dynamic approach enables content diversity through parameter variation rather than requiring separate rendering pipelines for each view configuration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240187680A1Multi-streamer live streaming method and apparatus
Publication Date: 2024.06.06 SHANGHAI BILIBILI TECH CO LTD
  • US20240187680A1 patent drawing
  • US20240187680A1 patent drawing
  • US20240187680A1 patent drawing

AI summary

The present application provides techniques for implementing multi-streamer live streaming. The techniques comprise receiving virtual space information; determining target virtual character attribute information indicating attributes of a target virtual character corresponding to a target streamer, wherein the target streamer is associated with a streamer client device; determining target live streaming view information corresponding to the streamer client device; acquiring reference virtual character attribute information indicating attributes of a reference virtual character corresponding to a reference streamer in response to determining that the virtual space information comprises the information indicative of the reference streamer; and generating and displaying a multi-streamer live streaming image on the streamer client device by performing rendering based on the target live streaming view information, the target virtual character attribute information, the reference virtual character attribute information, and the virtual space information.