Multi-Surface Ring Game Apparatus with Varying Hook Orientations

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional ring and hook games with a single playing surface offer limited options and modalities for tossing the ring, leading to reduced complexity and enjoyment, as players quickly develop the necessary manual dexterity and eye-hand coordination, resulting in decreased game interest over time.

Innovation Solution

The introduction of a ring and hook game apparatus with multiple playing surfaces and hooks at varying orientations, allowing for diverse tossing trajectories and increased complexity, including hooks in hard-to-reach positions, which requires players to develop new techniques and strategies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of stationary object

If a single playing surface is used, then the device complexity is low, but the game duration and player interest decrease

Engineering Contradiction:
Improvegame durationVSAvoiddevice complexity
Core Design Contradiction:
Duration of action of stationary objectVSDevice complexity

Solution Approach 1:

The playing surface is divided into multiple segments or levels, each with hooks at different positions and orientations. This segmentation allows players to engage with different sections of the game apparatus, extending gameplay duration while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game apparatus transitions from a two-dimensional single playing surface to a three-dimensional multi-level structure with playing surfaces at different heights and angles. This dimensional expansion creates multiple tossing trajectories and hook positions, significantly extending game duration without overwhelming complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple playing surfaces with varying orientations are introduced, then the game complexity and enjoyment increase, but the device complexity increases

Engineering Contradiction:
Improvegame versatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each playing surface is designed with universal characteristics, allowing the same basic hook and ring mechanism to function across multiple surfaces with different orientations. This multi-functionality approach increases game versatility while avoiding the need for entirely different mechanisms on each surface, thereby controlling device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The playing surfaces are arranged to create dynamic gameplay experiences with varying difficulty levels and tossing angles. The structure allows for adaptable play patterns where players can choose different strategies based on which surface they are targeting, enhancing versatility without requiring overly complex mechanical systems

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If hooks are placed in hard-to-reach positions, then the game complexity and skill requirement increase, but the ease of operation decreases

Engineering Contradiction:
Improveskill level varietyVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Hooks are strategically positioned in different locations with varying degrees of accessibility. Some hooks are placed in easily reachable positions for beginners or early game stages, while others are positioned in harder-to-reach areas that require advanced skills. This local variation in hook placement creates skill level variety while maintaining ease of operation for different player capabilities

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11666813B2Ring and hook game apparatus
Publication Date: 2023.06.06 CHRISTOPH DANIEL
  • US11666813B2 patent drawing
  • US11666813B2 patent drawing
  • US11666813B2 patent drawing

AI summary

A hook and ring game apparatus providing a plurality of hook-playing surfaces and offering multiple modalities of tossing the ring in order to couple the ring to a plurality of hooks. The hook and ring game apparatus including a vertical target board, an inclined target board coupled to the vertical target board, and a horizontal arc coupled to the inclined target board, with the horizontal arc including a hook and string, the string having one end secured to the horizontal arc, and a second end attached to the ring.