Multi-task Interactive Device Segmented Display Control

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Solution Overview

Problem

Current methods for playing gambling games and processing software applications are limited, requiring users to switch between applications, interfering with the flow of games and chats, and lacking real-time multi-tasking capabilities, especially for users with physical disabilities or in crowded casino environments.

Innovation Solution

A method and arrangement for operating multi-task interactive electronic devices that allow simultaneous control of multiple applications through a communication network, enabling real-time gaming and software processing without application interference, using a network system with individual electronic devices, a communication network, and remote connecting modules for secure and secure data storage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users switch between applications to control different tasks, then they can manage multiple applications, but the flow of games and chats is interfered with and time is lost

Engineering Contradiction:
Improvemulti-tasking capabilityVSAvoidtime lost due to switching
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The display screen is divided into multiple display areas, with each area dedicated to a specific application. This segmentation allows different applications to be displayed and controlled simultaneously in separate regions, eliminating the need to switch between full-screen applications and thus reducing time loss while maintaining multi-tasking capability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from temporal multi-tasking (switching between applications over time) to spatial multi-tasking (displaying multiple applications simultaneously in different spatial areas). By utilizing the two-dimensional display space to accommodate multiple applications, the system enables parallel control without time loss

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If users physically gather at casino tables to play games, then they can interact with dealers and other players, but during peak times all tables are crowded and players have to wait in line

Engineering Contradiction:
Improveaccessibility to gamesVSAvoidwaiting time in line
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the casino gaming environment that can be accessed remotely through electronic devices. This virtual casino replicates the gaming experience with dealers and other players, allowing users to play without physically traveling to the casino and eliminating waiting times for table availability

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a communication network and virtual environment as an intermediary between users and the physical casino. This intermediary enables remote participation in gaming activities, allowing users to interact with dealers and players through digital interfaces without being physically present at crowded casino tables

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If casinos enforce dress code policies, then they maintain certain standards, but players cannot wear comfortable clothing like pajamas and must leave hotel rooms

Engineering Contradiction:
Improveflexibility in attireVSAvoidconvenience of playing
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual casino environment replicates the gaming experience remotely, eliminating the need for players to physically visit the casino and adhere to dress code policies. Players can wear comfortable clothing like pajamas while accessing the same gaming activities through their electronic devices

Inventive Principle:
Principle #26Copying

4Productivity

If electronic devices run multiple applications simultaneously, then multi-tasking is enabled, but all applications are controlled by one single input requiring switching

Engineering Contradiction:
Improvesimultaneous application executionVSAvoidcontrol convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The display screen is divided into multiple display areas, with each area corresponding to a specific application and controlled by dedicated input modules. This segmentation allows simultaneous control of multiple applications through different input areas, eliminating the need to switch control focus between applications and improving operational convenience

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10741025B2Method and system of operating multi-task interactive electronic devices
Publication Date: 2020.08.11 PEREA OCHOA JESUS
  • US10741025B2 patent drawing
  • US10741025B2 patent drawing
  • US10741025B2 patent drawing

AI summary

An arrangement of operating multi-task interactive electronic devices includes at least one processor, a screen module and two or more input modules. The processor executes at least a first application and a second related application with different interactive programs at the same time. The screen module is operatively linked to the processor. The screen module comprises at least a display screen having two or more display areas two or more applications thereon respectively. Two or more input modules are operatively linked to the processor, wherein the applications are able to be simultaneously controlled and operated by the input modules respectively.