Multi-Tenant VR Training with Real-Time Performance Tracking

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Solution Overview

Problem

Existing VR systems lack a dedicated multi-tenancy infrastructure that provides flexibility, security, and accurate real-time data tracking for training performance evaluation, user access authentication, and back office management, leading to high costs and inefficiencies.

Innovation Solution

A multi-tenancy VR system with a central platform, user platform, back office, and VR training module, utilizing a source code module with VR plugins for real-time data tracking, access authentication, and back office management, enabling real-time data collection and evaluation of training performance across multiple tenants.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a dedicated VR multi-tenancy infrastructure is implemented, then flexibility, control, and security are improved, but device complexity and implementation difficulty increase

Engineering Contradiction:
ImprovesecurityVSAvoidinfrastructure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a universal multi-tenancy VR platform that serves multiple clients through a single infrastructure. The system uses tenant isolation mechanisms and unified authentication services to provide secure, dedicated environments for each client while sharing common hardware and software resources, thereby achieving both security and cost-effectiveness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system segments the VR infrastructure into isolated tenant environments using schema isolation in databases and separate authentication contexts. Each tenant has their own data schema and authentication state, preventing data leakage while maintaining system-wide resource sharing and security.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If existing VR systems are used without multi-tenancy infrastructure, then device complexity is reduced, but the ability to track temporal data and evaluate training performance accurately deteriorates

Engineering Contradiction:
Improvesystem simplicityVSAvoidtraining performance evaluation accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system implements real-time data tracking with temporal data collection during VR training sessions. The platform records user actions, performance metrics, and completion times, then provides immediate feedback for evaluation. This feedback mechanism enables accurate assessment of training performance while maintaining manageable system complexity through automated data collection and processing.

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple tenants share hardware resources, then cost and resource utilization are improved, but data security and tenant isolation deteriorate

Engineering Contradiction:
Improveresource utilization efficiencyVSAvoiddata security
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies local quality isolation by creating tenant-specific data schemas and authentication contexts within the shared platform. Each tenant receives customized data structures and security policies tailored to their specific needs, while the underlying infrastructure remains shared. This approach maintains data security and tenant isolation through logical separation rather than physical isolation.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250252382A1Multi-tenancy virtual reality (VR) system with real-time data tracking for training performance evaluation, user access authentication and back office management, and method thereof
Publication Date: 2025.08.07 VIRTUAL X SDN BHD
  • US20250252382A1 patent drawing
  • US20250252382A1 patent drawing
  • US20250252382A1 patent drawing

AI summary

The present invention discloses a multi-tenancy virtual reality, VR, system for providing hands-on VR environment, training, and evaluation therefor, and a method thereof. The multi-tenancy VR system comprises a central platform (100) comprising a user platform (101) and a back office (102) connected to a server (103); and a VR training module (200) in communication with the central platform (100) comprising a source code module (201) configured for selectively rendering one or more VR contents representing the hands-on VR environment, training, and evaluation to a trainee on the user platform (101) via the server (103). The source code module (201) comprises a VR plugin or component having a division code embedded therein, which permits real-time data tracking by the VR plugin or component that collects division data, including time taken and status of division completion by the trainee with respect to the one or more VR contents rendered thereof.