Multi-Tiered 3D Chess Board with Transparent Sub-Levels

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Solution Overview

Problem

Traditional chess and existing three-dimensional chess variants fail to effectively incorporate three-dimensional movements, leading to monotony and increased complexity due to multiple levels and pieces, lacking a simple method for utilizing vertical space.

Innovation Solution

A three-dimensional, multi-tiered chess game board with four transparent sub-levels and a non-transparent base, utilizing transparent rods to create sixty-four playing squares, incorporating principles of chemistry, physics, and math to allow for three-dimensional movements by interpreting electron ground states and quantum superposition as rules for piece movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional chess board design is used with single horizontal playing surface, then the game is simple to understand and play, but the gameplay becomes monotonous and lacks strategic depth

Engineering Contradiction:
Improvegameplay varietyVSAvoidboard structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a vertical dimension by stacking multiple transparent playing surfaces (at least two levels) vertically, allowing pieces to move between levels. This transforms the traditional two-dimensional chess board into a three-dimensional structure, enabling new movement patterns and strategic possibilities without fundamentally changing the chess pieces or rules

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple levels are added to create three-dimensional chess, then gameplay excitement and strategic depth increase, but the number of playing positions increases making the game monotonous and extending playing time

Engineering Contradiction:
Improvemovement possibilitiesVSAvoidplaying time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent uses transparent playing surfaces that are identical copies of each other, stacked vertically. This allows players to see through the levels, maintaining visual clarity and preventing the board from appearing overly complex. The transparency creates a sense of continuity rather than fragmentation, reducing the cognitive load of tracking piece positions across multiple levels

Inventive Principle:
Principle #26Copying

3Ease of operation

If transparent playing surfaces are used, then three-dimensional movements are visually clear and manageable, but the board requires precise alignment and manufacturing precision

Engineering Contradiction:
Improvevisual clarityVSAvoidalignment accuracy
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent designs the transparent playing surfaces to be identical in size, shape, and grid pattern, creating equipotential conditions across all levels. This standardization simplifies manufacturing and assembly, as each level is a replicate of the others. The consistent design allows for easier alignment during assembly and reduces the precision requirements compared to designing each level with unique features

Inventive Principle:
Principle #12Equipotentiality

Data Source

PatentUS12042738B2Chess M.D. (multi-dimensional)
Publication Date: 2024.07.23 SIMMONS MARK JASON
  • US12042738B2 patent drawing
  • US12042738B2 patent drawing
  • US12042738B2 patent drawing

AI summary

A three dimensional chess game method and apparatus which features four levels, one square, non-playing surface baseboard and four square sub-levels, one quarter the size of the baseboard, adjacent and above the base board at various heights. Sub-levels are divided into sixteen squares, by combining the squares from all of the sub-levels there are sixty-four possible playing positions. The King, queen, bishop and knight acquire three dimensional movement by using the height difference between sub-levels, and using square placement on each sub-levels as equal, when the king, queen, or bishop land on a square on any sub-level, all sub-levels holds a virtual playing piece on that square location. Three dimensional movement is obtained through rotation around center point of the chess board as the piece moves from sub-level to sub-level and X, Y and Z, movements between sub-levels which is utilized by the knight.