Multi-tiered Gaming Interface for Ergonomic Display Height

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Solution Overview

Problem

Gaming machines with large display devices have compromised player comfort and ergonomics, restricting their installation on casino floors due to increased height and footprint, leading to eyestrain, neck strain, and impaired sightlines.

Innovation Solution

A gaming machine with a multi-tiered user interface featuring a lower and upper tier of input devices, where the upper tier overhangs the lower tier, allowing for comfortable interaction and reduced height, thereby improving ergonomics and visibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If display devices are made larger to create premium gaming machines, then the visual impact and gaming experience are improved, but the machine height increases causing player eyestrain and neck strain

Engineering Contradiction:
Improvedisplay visual impactVSAvoidplayer eyestrain and neck strain
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent transitions from a single-level input device arrangement to a multi-tiered vertical arrangement. The upper tier positions input devices above the display device, creating a stepped configuration that reduces the display's effective height relative to the player while maintaining all necessary input functions. This dimensional reorganization allows the display to remain visually prominent without forcing the player to look up excessively.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Illumination intensity

If display devices are made larger, then the gaming experience is enhanced, but the machine occupies a larger footprint restricting installation locations

Engineering Contradiction:
Improvedisplay visual impactVSAvoidmachine footprint
Core Design Contradiction:
Illumination intensityVSArea of stationary object

Solution Approach 1:

The patent utilizes vertical space by introducing multiple tiers at different elevations. The upper tier extends horizontally beyond the lower tier, creating a stepped profile that accommodates all input devices within a compact horizontal footprint while maintaining ergonomic accessibility. This allows premium gaming machines to be installed in various floor locations without blocking sightlines.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If all input devices are placed on a single level, then the structure is simple, but player accessibility and comfort are compromised

Engineering Contradiction:
Improveuser interface structureVSAvoidinput device accessibility
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent divides the user interface into distinct tiers: a lower tier and an upper tier, each housing different input devices. This segmentation allows players to access different controls at comfortable ergonomic levels, with the upper tier positioned for easy reach and the lower tier providing additional controls. The multi-level structure improves accessibility without creating excessive complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11288916B2Multi-tiered user interface for a gaming machine
Publication Date: 2022.03.29 LNW GAMING INC
  • US11288916B2 patent drawing
  • US11288916B2 patent drawing
  • US11288916B2 patent drawing

AI summary

A gaming machine comprises a cabinet, a display device coupled to the cabinet, a control unit housed within the cabinet, and a multi-tiered user interface coupled to the cabinet. The control unit is configured to direct the display device to display a wagering game. The user interface includes lower and upper tiers disposed at respective lower and upper elevations. The upper tier at least partially overhangs the lower tier. The lower and upper tiers bear respective first and second types of input devices for operating the wagering game.