Multi-Tiered Toss Game Target Assembly with Flexible Mat

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Solution Overview

Problem

Existing physical games are often limited by requiring large spaces, specific weather conditions, and dedicated facilities, making them less accessible and less versatile for recreational use, especially for families and friends seeking fun, safe, and portable options.

Innovation Solution

A multi-tiered target assembly for a toss game system comprising a first target platform with a frame, legs, and a taut flexible mat, supported by a support column extending through an opening, with a second target structure above, including a net, designed for projectile play that allows for adjustable positioning and scoring across multiple tiers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a multi-tiered target assembly is used, then gameplay versatility and scoring options are improved, but device complexity increases

Engineering Contradiction:
Improvegameplay versatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The target assembly is divided into multiple independent tiers (first target platform, second target structure, third target structure) that can be assembled and configured separately. Each tier serves distinct gameplay functions with different scoring values, allowing versatile gameplay while maintaining modular construction that manages complexity through standardized components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game transitions from traditional two-dimensional target throwing to three-dimensional multi-tiered target engagement. Players must consider vertical positioning and spatial trajectories when aiming at targets at different heights and distances, adding dimensional complexity to gameplay while the structured tiered design keeps the overall system manageable.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Object-affected harmful factors

If a taut flexible mat is used for the target surface, then projectile interaction and safety are improved, but manufacturing precision requirements increase

Engineering Contradiction:
ImprovesafetyVSAvoidmanufacturing precision
Core Design Contradiction:
Object-affected harmful factorsVSManufacturing precision

Solution Approach 1:

A flexible mat is stretched taut across the first target platform to create a safe, deformable target surface. The mat's flexibility allows it to deform upon projectile impact rather than causing injury from rigid surfaces, while the taut configuration ensures proper tension for consistent gameplay. Standardized mat dimensions and attachment points manage manufacturing requirements.

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The flexible mat serves as a pre-configured cushioning layer on the first target platform, providing shock absorption and safety before projectile impact occurs. This pre-installed protective element eliminates the need for complex safety mechanisms while maintaining consistent protective properties across all installations.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

3Area of stationary object

If multiple target structures are stacked vertically, then space utilization is improved, but stability requirements increase

Engineering Contradiction:
Improvespace utilizationVSAvoidstability
Core Design Contradiction:
Area of stationary objectVSStability of the object's composition

Solution Approach 1:

The vertical target assembly is segmented into multiple discrete tiers connected by support columns, allowing the structure to distribute weight and forces across separate connection points rather than creating unstable concentrated loads. Each tier can be independently stabilized, and the modular design allows for progressive assembly that maintains stability throughout construction.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10974114B2Toss game
Publication Date: 2021.04.13 KWIATEK ANTHONY JOHN
  • US10974114B2 patent drawing
  • US10974114B2 patent drawing
  • US10974114B2 patent drawing

AI summary

A toss game target assembly includes a first target platform having a frame, multiple legs supporting the frame, and a first target surface supported by the frame. The first target surface has a first target hole for receipt of a projectile. A column supports a second target structure for receipt of a projectile above the first target surface. The first target surface may be a taut flexible mat. The second target structure may include a net. A multiplayer game system includes two of the target assemblies, and multiple projectiles each having a flexible tassel assembly attached to a deformable ball.