Multi-Tile GPU Memory Allocation for Parallel Workloads

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Solution Overview

Problem

Existing graphics processing units (GPUs) face challenges in efficiently managing memory resources across multiple processing threads, leading to suboptimal performance and throughput in parallel processing tasks.

Innovation Solution

A graphics processing unit (GPU) is designed with multiple tiles, each containing a memory device and processing resources, along with a memory management unit to allocate memory resources among these tiles, and employs virtual partitions for workload scheduling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single centralized memory management unit is used in traditional GPUs, then the architecture is simpler, but memory resource allocation efficiency deteriorates in multi-threaded parallel processing

Engineering Contradiction:
Improvememory resource allocation efficiencyVSAvoidmemory management architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the GPU into multiple tiles, each with its own local memory device and processing resources. The memory management unit is segmented to operate at the tile level, managing memory resources locally within each tile rather than centrally. This segmentation enables independent memory management for each tile, improving allocation efficiency in multi-threaded environments while keeping the overall architecture modular and manageable.

Inventive Principle:
Principle #1Segmentation

2Productivity

If memory resources are allocated without virtual partitions, then the scheduling is simpler, but workload distribution efficiency deteriorates across multiple processing tiles

Engineering Contradiction:
Improveworkload distribution efficiencyVSAvoidworkload scheduling complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces virtual partitions that dynamically schedule workloads across multiple tiles based on current system state and workload characteristics. The memory management unit can dynamically allocate memory resources and schedule threads to different tiles depending on memory availability and processing needs. This dynamic scheduling optimizes workload distribution while maintaining flexibility through virtual partitioning rather than rigid static assignments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12367540B2Multi-tile graphics processing unit
Publication Date: 2025.07.22 INTEL CORP
  • US12367540B2 patent drawing
  • US12367540B2 patent drawing
  • US12367540B2 patent drawing

AI summary

An apparatus to facilitate processing in a multi-tile device is disclosed. The apparatus comprises a plurality of processing tiles, each including a memory device and a plurality of processing resources, coupled to the device memory, and a memory management unit to manage the memory devices in each of the plurality of tiles to perform allocation of memory resources among the memory devices for execution by the plurality of processing resources.