Multi-Trigger Gaming Symbols for RTP-Stable Feature Variability

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Solution Overview

Problem

Existing electronic gaming machines struggle to simultaneously trigger multiple features while maintaining return to player (RTP) and provide sufficient randomness and variability in feature triggering, especially as the number of features increases.

Innovation Solution

Implementing a multi-triggering symbol that can trigger multiple features and adjust feature game parameters based on a random determination, using a random number generator to enhance gameplay variability and maintain RTP without additional computational resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple features are triggered simultaneously in electronic gaming machines, then gameplay variability and player engagement are improved, but maintaining return to player (RTP) and computational resource management deteriorate

Engineering Contradiction:
Improvegameplay variabilityVSAvoidcomputational resource management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the feature triggering process by introducing a multi-triggering symbol that provides multiple independent chances to trigger different features. Each chance is evaluated separately through random determination, allowing the system to manage complexity by breaking down the simultaneous triggering into discrete, manageable probabilistic events rather than handling all features as a single complex operation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by determining the number of chances provided by the multi-triggering symbol before executing the feature triggering process. The system pre-establishes the plurality of chances and uses random determination to select which features to trigger, allowing computational resources to be allocated efficiently based on predetermined parameters rather than dynamically calculating all possibilities

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the number of features in electronic gaming machines increases, then player engagement and gameplay variety are improved, but maintaining RTP and randomness deteriorate

Engineering Contradiction:
Improvefeature varietyVSAvoidRTP maintenance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent changes parameters by introducing a multi-triggering symbol with a configurable plurality of chances, where each chance corresponds to a potential feature trigger. The system adjusts the number of chances and the associated random determination parameters to maintain RTP across varying numbers of features, allowing flexible configuration without compromising reliability

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements feedback mechanisms through random determination processes that evaluate each chance independently. The system uses feedback from the random determination results to selectively trigger features while monitoring and adjusting outcomes to maintain overall RTP, ensuring that increased feature variety does not compromise the mathematical integrity of the game

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple features are triggered with sufficient randomness, then gameplay variability is improved, but computational resource usage increases

Engineering Contradiction:
ImproverandomnessVSAvoidcomputational resource usage
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent applies partial action by providing a plurality of chances through the multi-triggering symbol, where not all chances necessarily result in feature triggers. The system performs random determination for each chance but only executes feature triggering for selected outcomes, avoiding the computational overhead of processing all possible feature combinations while maintaining sufficient randomness for engaging gameplay

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260057741A1Gaming system and method of gaming providing multiple random chances to trigger a metamorphic
Publication Date: 2026.02.26 ARISTOCRAT TECHNOLOGIES INC
  • US20260057741A1 patent drawing
  • US20260057741A1 patent drawing
  • US20260057741A1 patent drawing

AI summary

A system for electronic gaming displays a plurality of symbols for play of an electronic game, the symbols including at least one multi-triggering symbol associated with a plurality of chances to trigger a feature game by randomly determining that one chance of the chances causes triggering of the feature game. Upon triggering a plurality of meters for the feature game are displayed based upon one chance causing the feature game to be triggered, and for each remaining chance, a meter of the plurality of meters is increased resulting in an adjusted plurality of meters. A reel set for the feature game is generated based upon the adjusted plurality of meters and includes a plurality of reels, each including a plurality of symbols that are determined at least in part based on a final state of the adjusted plurality of meters. The feature game is initiated using the generated reel set.