Multi-User Application System Engine With Simulation And Virtualization
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Solution Overview
Problem
Existing computer-focused application systems require complex tools, modules, and programming languages, making them inflexible and inefficient for human-oriented goals, especially in multi-user environments where real-time collaboration and dynamic updates are needed.
Innovation Solution
A multi-user application system environment with a simulation engine that uses pre-compiled subsystems, lazy evaluation, domain-specific heuristics, and machine learning, along with a virtualized software environment, to enable users to specify high-level requirements and goals independently of hardware and software, allowing for live updates and efficient processing through a declaration-based system.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional computer-focused application systems are used, then execution of computer programs is achieved, but the system requires complex tools, modules and programming languages making it inflexible and inefficient for human-oriented goals
Solution Approach 1:
The system segments the application development process into distinct components: a high-level declarative language for specifying human-oriented goals, a simulation engine for processing declarations, and a virtualized software environment for execution. This segmentation allows each component to specialize in its function, reducing overall system complexity while improving adaptability.
Solution Approach 2:
The patent introduces a simulation engine as an intermediary layer between the declarative user specifications and the underlying computer system. This mediator translates high-level human-oriented requirements into executable operations without requiring users to directly interact with complex programming languages or system tools.
2Productivity
If traditional software compilation approaches are used, then programs are executed, but updates require re-compilation reducing efficiency for dynamic changes
Solution Approach 1:
The system performs preliminary compilation of the simulation engine and its translation capabilities in advance. When users make changes to their declarative specifications, only the specific affected components need re-processing rather than full re-compilation, significantly reducing update time and improving productivity.
Solution Approach 2:
The system implements dynamic updating capabilities where the simulation engine can process changes to declarations in real-time without requiring static re-compilation of the entire program. This dynamic approach allows efficient incorporation of changes while maintaining execution efficiency.
3Adaptability or versatility
If multi-user collaboration is implemented, then real-time collaboration is achieved, but system complexity and resource management become more difficult
Solution Approach 1:
The simulation engine implements universal communication protocols and data structures that enable multiple users to interact with the same declarative model simultaneously. This multi-functional approach handles collaboration, synchronization, and resource management through unified mechanisms rather than separate complex systems for each function.
Solution Approach 2:
The system incorporates feedback mechanisms where changes made by any user are immediately communicated to all other users through the networked simulation engine. This real-time feedback loop enables collaborative work while the centralized coordination reduces the complexity of peer-to-peer synchronization.
4Ease of operation
If high-level declarative specifications are used, then user independence from hardware and software is achieved, but translation and processing complexity increases
Solution Approach 1:
The simulation engine is designed to automatically handle the translation and processing of declarative specifications without requiring user intervention or configuration. The system self-services by interpreting high-level declarations and automatically generating the necessary execution instructions, reducing the operational burden on users while managing translation complexity internally.
Data Source
AI summary
A multi-user application system environment engine has an application system that, in turn, includes a simulation engine and a virtualized software environment. The simulation engine runs on top of the virtualized software environment and includes a declaration processor, a scene tree object manager, a persistence processor in communication with the scene tree object manager, a visual editor, an editor broadcaster, an editor listener, and a rendering processor, coupled to the virtualized software environment, to requisition hardware resources to cause physical manifestation of an instantiated scene tree of objects.


