Multi-User Basketball Passing Machine with Virtual Coaching

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Solution Overview

Problem

Existing basketball passing machines lack virtual coaching capabilities, making it difficult for players to evaluate their performance independently and for third parties to provide timely feedback.

Innovation Solution

A basketball passing machine equipped with a launching device, interface, cameras, sensors, and electronic displays that allow for automated basketball return, virtual coaching, and data transmission to remote devices for performance analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a basketball passing machine is equipped with virtual coaching capabilities including cameras, sensors, and electronic displays, then players can self-evaluate and receive real-time feedback, but the device complexity increases

Engineering Contradiction:
Improveperformance evaluation accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The basketball passing machine integrates multiple functions including ball launching, camera recording, sensor detection, electronic display feedback, and data transmission capabilities into a single system. This multi-functionality allows the device to provide comprehensive virtual coaching and performance evaluation services, resolving the contradiction by consolidating what would otherwise require separate devices into one unified system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs intermediaries such as cameras and sensors that act as mediators between the player's actions and the evaluation process. These intermediaries capture performance data and transmit it to the electronic display and processing systems, enabling automated analysis and feedback without requiring direct human observation, thus reducing the need for complex manual evaluation systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the basketball passing machine includes automated return pass functionality and virtual coaching features, then productivity and practice efficiency improve, but the cost and complexity of the device increase

Engineering Contradiction:
Improvepractice efficiencyVSAvoidautomation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The basketball passing machine performs self-service through automated return pass functionality, where the system automatically retrieves and returns basketballs to players without human intervention. This automation eliminates the need for manual ball retrieval, significantly improving practice efficiency and productivity while containing the complexity within the machine's automated systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback mechanisms through electronic displays that provide real-time performance information to players. This automated feedback loop includes cameras capturing player actions, sensors detecting shot outcomes, and electronic displays presenting analysis results, creating a self-contained system that improves practice efficiency through continuous performance monitoring and guidance.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the interface includes a visual depiction of the basketball playing area with selectable indicia for pass receipt locations, then ease of operation improves, but the device complexity increases

Engineering Contradiction:
Improveuser interface usabilityVSAvoidinterface system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interface uses a visual depiction that is a graphical copy or representation of the actual basketball playing area. This virtual model includes indicia representing pass receipt locations, allowing users to interact with a simplified digital version rather than the physical court. This copying approach improves ease of operation by providing an intuitive visual interface while managing complexity through software-based representation rather than physical markers throughout the facility.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables players to self-evaluate and receive real-time feedback, facilitating independent practice and enabling coaches to monitor performance remotely.

Implementation Method 1

Some such devices rely on gravity to pass the basketball to the user

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS12390713B1Basketball passing machine with multi-user features
Publication Date: 2025.08.19 SHOOT A WAY
  • US12390713B1 patent drawing
  • US12390713B1 patent drawing
  • US12390713B1 patent drawing

AI summary

A basketball passing machine providing a multi-user mode and related systems and methods are provided. A controller receives programming information for a basketball practice drill including participant information for multiple users. Based on the programming information received, each pass in the basketball practice drill is associated with a respective one of the multiple users. A launching device passes basketballs to locations at a basketball playing area, and participant information is displayed at the front display for an associated one of the users for a respective one of the passes.