Multi-User Video Game Input System for Conjoint Object Control

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Solution Overview

Problem

Current multi-user computer-controlled video gaming systems cannot provide conjoint control of the same object by two or more users during a game, limiting the interactive experience for large groups.

Innovation Solution

A system comprising a display device, user input devices, and a processing unit that generates control input data from individual user inputs to enable conjoint control of objects in video games, allowing multiple users to collectively control avatars or game characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If individual user input devices are provided for each user in a large audience, then the number of users can be extended to hundreds, but the system cannot provide conjoint control of the same object by multiple users

Engineering Contradiction:
Improvenumber of usersVSAvoidconjoint control capability
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The system segments the control function by separating individual user input devices from the control object. Each user has an individual input device, but the control input data is segmented and distributed to multiple users who jointly control the same game object, enabling both large-scale user participation and conjoint control

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing unit that receives input data from multiple user input devices and generates control input data for conjoint control. This intermediary component mediates between individual user inputs and the shared game object, enabling multiple users to collectively control the same object without direct one-to-one mapping

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If each user has individual control of their own avatar, then individual feedback can be provided, but multiple users cannot jointly control the same object

Engineering Contradiction:
Improveindividual controlVSAvoidjoint control
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically switches between individual control mode and joint control mode. The processing unit can generate control input data that enables either individual avatar control or conjoint control of the same object by multiple users, depending on the game situation and requirements, providing operational flexibility

Inventive Principle:
Principle #15Dynamics

3Quantity of substance

If hundreds of users provide input data simultaneously, then large group interaction is enabled, but processing and managing the input data becomes complex

Engineering Contradiction:
Improvenumber of usersVSAvoidinput data processing
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent merges multiple individual input data streams into unified control input data that can be processed by the game system. The processing unit combines inputs from hundreds of users into manageable control commands for conjointly controlled objects, reducing the complexity of handling individual user inputs while maintaining large-scale participation

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8439751B2Multi-user computer-controlled input system and a method of compressing and processing multiple input data
Publication Date: 2013.05.14 CRYTEK
  • US8439751B2 patent drawing
  • US8439751B2 patent drawing
  • US8439751B2 patent drawing

AI summary

System and method for running a software application, such as a video game for many users. One embodiment of the invention includes a multi-user computer-controlled video gaming system, comprising: at least one display device for displaying video game motion pictures to an audience of at least two users; a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system; a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one object being displayed in the video game motion pictures; and at least one computing device executing a game software application controlled by said control input data for providing output to the display device to display the video game motion pictures with said at least one conjointly controlled object.