Multi-User Game System with Segmented Operation and Display

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional games do not allow multiple users to participate simultaneously, limiting gameplay experience to a single user while others can only observe, leading to boredom and lack of interaction.

Innovation Solution

A game system and method that enables a second user to participate in a game by transmitting operation data from a second device, allowing control of virtual objects and influencing game processes, with separate display and sound outputs for each user, enabling assistance or obstruction of the primary player's game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a game is designed for single user operation, then the game control and gameplay experience are simplified and focused, but other users cannot participate and can only observe, leading to boredom and lack of interaction

Engineering Contradiction:
Improvemulti-user participation capabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system is segmented into multiple independent operation devices (first operation device and second operation device), each capable of receiving operations from different users. The game processor divides game control into multiple operation subjects (first operation subject and second operation subject), allowing simultaneous multi-user participation while maintaining individual control autonomy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game processor is designed with universal functionality to handle operations from multiple users through different operation devices. It can process operations from both the first operation device and second operation device, control multiple operation subjects, and generate game images for multiple display devices, making the system adaptable to various user configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If separate display devices are provided for each user, then each user can have independent visual experience, but the system complexity and cost increase

Engineering Contradiction:
Improveindependent user experienceVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display system is segmented into multiple independent display devices (first display device and second display device), with dedicated image generation sections for each (first image generation section and second image generation section). This allows each user to view game content from their own perspective while maintaining system modularity.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple operation subjects are controlled simultaneously, then user interaction and communication are enhanced, but the game processing complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidgame processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game processor segments control of different operation subjects (first operation subject and second operation subject) based on input from different operation devices. Each operation subject can be controlled independently, allowing parallel processing of multiple user inputs without interference, thus enhancing interaction while maintaining processing efficiency.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8961307B2Game system, game processing method, game apparatus, and computer-readable storage medium
Publication Date: 2015.02.24 NINTENDO CO LTD
  • US8961307B2 patent drawing
  • US8961307B2 patent drawing
  • US8961307B2 patent drawing

AI summary

When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.