Multi-User Electronic Gaming System with Wireless Interface

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Solution Overview

Problem

Conventional electronic gaming machines can only be operated by a single user at a time, limiting commercial potential due to venue space and regulatory constraints, and existing solutions for multi-user access face data transmission errors and security risks.

Innovation Solution

An electronic gaming system featuring a game server connected to a game interface card, enabling multiple users to play via wireless connection, with data consolidation and secure transmission to the casino management system using public communication protocols, ensuring system security and efficient data management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single electronic gaming machine is used by one user at a time, then system security and data accuracy are maintained, but the commercial potential and player capacity are limited

Engineering Contradiction:
Improveplayer capacityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system is segmented into a central game server that handles multiple users and a game interface card that interfaces with the casino management system. This segmentation allows multiple players to access the gaming system simultaneously through wireless connections while the interface card consolidates data from multiple users into single transactions with the management system, thereby increasing player capacity without proportionally increasing system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game interface card acts as an intermediary between the game server (handling multiple users) and the casino management system. It receives consolidated data from multiple users via the game server and transmits it to the management system using public communication protocols, enabling multi-user support while maintaining compatibility with existing single-user management infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If mobile devices are directly connected to gaming machines for multi-user access, then player capacity increases, but data transmission errors and security risks increase

Engineering Contradiction:
Improvesimultaneous user capacityVSAvoiddata transmission security
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The game server acts as an intermediary layer between mobile user devices and the casino management system. All data from multiple users is consolidated and processed by the game server before being transmitted to the management system through the interface card using established public protocols. This intermediary architecture eliminates direct connections between mobile devices and the management system, preventing data transmission errors and security vulnerabilities while enabling simultaneous multi-user access.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the casino management system is modified to support multiple users, then user capacity increases, but system complexity and implementation difficulty increase

Engineering Contradiction:
Improvemulti-user supportVSAvoidimplementation ease
Core Design Contradiction:
ProductivityVSEase of manufacture

Solution Approach 1:

The solution segments the multi-user functionality into a separate game server component that operates independently from the existing casino management system. The game server handles all multi-user connections and data consolidation, while the existing management system continues to operate with its original single-user interface card architecture. This segmentation allows multi-user support to be implemented without modifying the established management system, maintaining implementation ease.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game interface card is designed with multi-functionality to handle both traditional single-user machine communications and consolidated data from multiple wireless users. It can process public communication protocols from the game server while maintaining compatibility with the existing casino management system protocol, enabling the system to support multiple users without requiring modifications to the management system infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10176669B2Electronic gaming system adapted for simultaneous use of multiple users
Publication Date: 2019.01.08 JUMBO TECH CO LTD
  • US10176669B2 patent drawing
  • US10176669B2 patent drawing
  • US10176669B2 patent drawing

AI summary

An electronic gaming system adapted for the use of multiple users is connectable to a casino management system, is connected to the casino management system via a game interface card, performs data exchange according to an internal casino management system protocol, and allows data exchange between the game interface card and a game server according to a public gaming machine communication protocol. Through a network connection interface of the game server, the electronic gaming system may be used by a plurality of players through wireless connection, and is connected to a mobile member database for logging and comparing member data. The data of the game server is transmitted to the casino management system via the game interface card. Thus, the players are allowed to simultaneously connect to the game server to play games and transmit data to the casino management system for further control.