Multi-User Invitation Display for Game Machines

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Solution Overview

Problem

Current game machines only allow one user to log in and acquire trophies, limiting their attractiveness and preventing efficient notification of information data from other game machines to multiple users.

Innovation Solution

An information processing apparatus with a storing section for invitation messages and a display processing unit that distinguishes valid and invalid invitation messages, allowing multiple users to log in and receive notifications efficiently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If only one user is allowed to log in to the game machine, then the system complexity is reduced, but the attractiveness and usability of the game machine is limited

Engineering Contradiction:
Improvemulti-user capabilityVSAvoidlogin management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the login management by introducing user profiles that can be stored and switched. Each user has their own profile containing trophy data and settings, allowing multiple users to log in sequentially without complex simultaneous authentication management. The system divides user management into discrete profile units that can be independently handled.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If invitation messages from multiple users are displayed together, then the information completeness is improved, but the user's ability to identify important information is reduced

Engineering Contradiction:
Improveinvitation information completenessVSAvoidimportant information detectability
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies visual differentiation (analogous to color changes) by displaying valid invitation messages in a distinct manner from invalid ones. The display unit presents valid invitations with visual indicators that make them easily distinguishable, allowing users to quickly identify actionable invitations among multiple messages without missing important information.

Inventive Principle:
Principle #32Color changes

3Loss of information

If the game machine notifies all users of all incoming information data, then the information completeness is improved, but the notification efficiency and user attention is reduced

Engineering Contradiction:
Improveinformation notification completenessVSAvoidnotification response time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent segments notification delivery by associating incoming information data with specific user profiles. When multiple users are logged in, the system determines which user the information is intended for and notifies only that user, preventing unnecessary notifications to other users while ensuring the intended recipient receives timely alerts.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10272345B2Information processing apparatus
Publication Date: 2019.04.30 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10272345B2 patent drawing
  • US10272345B2 patent drawing
  • US10272345B2 patent drawing

AI summary

A storing section stores an invitation message giving an invitation to an application to be executed by another information processing apparatus. An information displaying section displays the invitation messages on a display device. At this point, the information displaying section displays a valid invitation message and an invalid invitation message in a manner different from each other. The information displaying section may further display an unread invitation message and a read invitation message in a manner different from each other.