Multi-User Neurofeedback Training With EEG Feedback Loops

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Solution Overview

Problem

Neurofeedback training for ADHD is challenging due to the need for repeated sessions and lack of adherence, especially in home-based settings, where motivation and support are lacking.

Innovation Solution

A multi-user approach using EEG sensors to collect and compare neuro-response data among participants, affecting their activities in a computer-connected environment to enhance adherence and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If neurofeedback training is conducted through repeated individual sessions, then treatment effectiveness is improved, but adherence and completion rates deteriorate due to lack of motivation and support

Engineering Contradiction:
Improvetreatment effectivenessVSAvoidadherence rate
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent combines multiple users into a single neurofeedback training system, allowing them to interact through a shared virtual environment. Users can see each other's brain wave patterns and work together toward common goals, transforming isolated individual sessions into collaborative group experiences that maintain motivation and improve adherence

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements real-time feedback by displaying each user's neuro-response data and showing how it affects the shared virtual environment. Users receive immediate visual feedback about their brain wave states and the impact of their self-regulation efforts on both individual and group performance, enhancing engagement and persistence

Inventive Principle:
Principle #23Feedback

2Ease of operation

If home-based neurofeedback training is provided, then accessibility and convenience are improved, but motivation and support deteriorate without professional supervision

Engineering Contradiction:
Improvetraining accessibilityVSAvoidmotivation level
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system enables users to conduct neurofeedback training independently at home without requiring professional supervision during each session. The automated platform guides users through training protocols, collects neuro-response data, and provides real-time feedback, allowing convenient self-administered treatment while maintaining effectiveness

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

By merging multiple users into a collaborative virtual environment, the system creates intrinsic motivation through social interaction and competition. Users are motivated to complete training sessions to achieve group objectives and help teammates succeed, compensating for the absence of professional supervision through peer support and shared goals

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If multi-user neurofeedback training is implemented, then adherence and engagement are improved through competitive environments, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system employs a universal platform that handles multiple users, data collection, real-time processing, and feedback delivery through a single integrated architecture. The virtual environment serves multiple functions simultaneously: it displays individual neuro-response data, shows group performance metrics, enables competitive interactions, and provides training guidance, reducing the need for separate specialized systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12510964B2Methods and system for increasing adherence to neurofeedback training by applying a multi-user approach
Publication Date: 2025.12.30 LIDSKY OFER A
  • US12510964B2 patent drawing
  • US12510964B2 patent drawing

AI summary

Methods and systems for comparing neuro-response data from a first user and a second user to affect the activity in a computer performed by the first user and the second user.