Multi-User VR Haptics Using Ultrasonic Interaction Sensing

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Solution Overview

Problem

Existing VR tactile feedback technologies are undiversified, primarily focusing on human-computer interaction and lacking a sense of interaction between users.

Innovation Solution

A VR interaction method and apparatus that supports interactive operations between multiple users by providing somatosensory feedback through VR kits, including devices like head display devices and ring devices, using ultrasonic sensing modules to trigger haptic feedback based on user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional VR tactile feedback using linear motors is used, then human-computer interaction is achieved, but user-to-user interaction sense is lacking

Engineering Contradiction:
Improveinteraction type diversityVSAvoiduser interaction sensation
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent segments the tactile feedback system into multiple independent actuating elements (first actuating element and second actuating element) that can be independently controlled to provide different tactile sensations corresponding to different interaction types, enabling both human-computer and user-to-user interaction scenarios

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the tactile feedback parameters by adjusting vibration frequency, amplitude, and pattern based on the type of interaction detected, transforming the single-mode linear motor feedback into multi-mode tactile feedback that adapts to different interaction contexts

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If single-mode vibration feedback is used, then device simplicity is maintained, but tactile feedback diversity is limited

Engineering Contradiction:
Improvetactile feedback modeVSAvoidfeedback system structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the VR handle universally applicable to multiple interaction scenarios by equipping it with both a first actuating element for human-computer interaction and a second actuating element for user-to-user interaction, allowing one device to perform multiple tactile feedback functions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges multiple tactile feedback capabilities into a single integrated VR handle system, combining different actuating elements and control mechanisms into one unified device that provides diverse tactile feedback without requiring separate devices for different interaction types

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the immersive and realistic VR experience by enabling users to feel interactive operations with other users through diverse tactile feedback, improving the sense of interaction and immersion.

Implementation Method 1

using ultrasonic sensing modules to trigger haptic feedback based on user interactions

Methodology Applied
Scientific EffectUltrasonic sensing: Ultrasound

Implementation Method 2

VR tactile feedback is mainly implemented through a VR handle and is commonly vibration feedback based on a linear motor

Methodology Applied
Scientific EffectVibration feedback: Vibration

Implementation Method 3

commonly vibration feedback based on a linear motor, or the like

Methodology Applied
Scientific EffectLinear motor: Linear Motor

Data Source

PatentUS12572211B2Virtual reality interaction
Publication Date: 2026.03.10 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12572211B2 patent drawing
  • US12572211B2 patent drawing
  • US12572211B2 patent drawing

AI summary

In a method for virtual reality (VR) interaction, a plurality of virtual objects in a VR environment is displayed. The plurality of virtual objects includes at least a first virtual object controlled by a first user and a second virtual object controlled by a second user. In response to an interaction initiated by the first virtual object towards the second virtual object, haptic feedback is triggered through a VR device worn by the second user. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.