Multi-Vantage Point Player for Wearable Display

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Solution Overview

Problem

Traditional video viewing methods limit users to a single vantage point, restricting their ability to choose different angles or perspectives during playback, as the director's selection may not align with the viewer's interests.

Innovation Solution

A multi-vantage point player with a wearable display device allows users to control and experience video from multiple synchronized vantage points, captured as 2D or 3D data, enabling immersive viewing with adjustable audio and video perspectives based on venue-specific settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single vantage point is used for video viewing, then the device complexity is reduced and ease of operation is improved, but the adaptability and viewer engagement are limited

Engineering Contradiction:
Improveviewing perspective selectionVSAvoidmulti-vantage point system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video content is segmented into multiple discrete vantage points or perspectives, each captured by separate camera positions. The system divides the overall viewing experience into distinct selectable segments, allowing users to choose among multiple predefined angles and positions without requiring complex real-time rendering of all possible views.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple vantage points are pre-captured and pre-processed during the video recording phase. Camera positions, angles, and perspectives are predetermined and prepared in advance, so that during playback the user can instantly switch between pre-rendered views without requiring complex real-time computation or additional hardware during viewing.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple vantage points are made available, then viewer engagement and immersion are enhanced, but the ease of operation and control complexity increase

Engineering Contradiction:
Improveviewing perspective controlVSAvoidvantage point switching
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements dynamic vantage point switching that adapts to user interaction patterns. The interface allows flexible selection and switching between multiple perspectives during video playback, with controls that can be adjusted based on user preferences, video content type, and viewing context, making the complexity manageable through adaptive behavior.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If synchronized multi-point capture is implemented, then the immersion and viewing experience are improved, but the manufacturing precision and system synchronization requirements increase

Engineering Contradiction:
Improvesynchronized multi-view captureVSAvoidcapture device positioning
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system uses multiple camera copies positioned at different vantage points to capture the same event simultaneously. Each camera serves as a copy of the capture function from a different spatial location, allowing synchronized multi-perspective recording without requiring a single complex multi-functional device. This approach simplifies positioning requirements by using standard cameras in predetermined locations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10156898B2Multi vantage point player with wearable display
Publication Date: 2018.12.18 LIVESTAGE
  • US10156898B2 patent drawing
  • US10156898B2 patent drawing
  • US10156898B2 patent drawing

AI summary

The present invention relates to methods and apparatus for utilizing a wearable display device for viewing streaming video captured from multiple vantage points. More specifically, the present invention presents methods and apparatus for controlling the immersive experience through player configurations for viewing image data captured in two dimensional or three dimensional data formats and from multiple disparate points of capture based on venue specific characteristics, wherein the viewing experience may emulate observance of an event from at least two of the multiple points of capture in specifically chosen locations of a particular venue.