Multi-Venue Event Synchronization Platform
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Solution Overview
Problem
Interactive events are limited to a single physical location, restricting participant interaction and connection between remote venues and the performer or speaker, resulting in a passive watching experience for all participants.
Innovation Solution
A system and method for synchronizing interactive event experiences across multiple physical venues by using an experience platform that couples and synchronizes video and audio signals from multiple venues, allowing participants to interact with each other and the host, with features like adjustable volume and display management to enhance engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If live events are broadcasted through Internet or TV channels, then participants can watch the event remotely, but interaction options are limited and participants do not feel connected with other participants or performers
Solution Approach 1:
The system segments the broadcast content into multiple independent video objects that can be individually controlled and interacted with. Each video object represents a separate camera feed or content source, allowing participants to selectively view and interact with different segments of the event simultaneously, thereby enhancing interaction options without overwhelming system complexity
Solution Approach 2:
The patent introduces an intermediary platform that mediates between the live event broadcast and participant devices. This platform handles the complex synchronization, routing, and interaction management, shielding participants from underlying system complexity while providing rich interaction options through a user-friendly interface
2Adaptability or versatility
If multiple video objects are displayed on participant devices, then participants can view multiple venues simultaneously, but display management becomes complex
Solution Approach 1:
The system dynamically adjusts video object display based on participant preferences, event context, and device capabilities. Video objects can be automatically resized, repositioned, or hidden based on current interactions, allowing multiple venues to be displayed simultaneously while simplifying display management through adaptive behavior rather than manual configuration
Solution Approach 2:
The system provides self-service display management where video objects automatically organize themselves based on interaction patterns. Frequently viewed venues are prioritized in the display layout, and the system autonomously manages overlapping objects, eliminating the need for participants to manually configure complex multi-venue displays
3Adaptability or versatility
If audio signals from multiple venues are synchronized and broadcasted, then participants can experience unified multi-venue audio, but audio mixing and presentation management becomes complex
Solution Approach 1:
The audio system is segmented into independent audio channels corresponding to each video object or venue. Participants can selectively enable or disable audio for specific venues independently, avoiding the complexity of managing mixed multi-venue audio while maintaining the ability to experience unified audio when desired through simple on/off controls for each channel
4Reliability
If participants at remote venues are equalized with local participants, then all participants feel equally connected, but network bandwidth and system resources increase
Solution Approach 1:
The system applies local quality by providing differentiated connection qualities based on participant location and device capabilities. Remote participants receive optimized streams appropriate for their connection quality, while local participants receive full-quality feeds. This approach maintains perceived connection equality through intelligent routing and encoding adjustments without uniformly increasing network bandwidth consumption for all participants
Data Source
AI summary
The present disclosure discloses methods and systems for an interactive event experience capable of synchronizing two or more physical venues, with live events happening at one or more venues. In some embodiments, a system may synchronize the live event experience by equalizing remote participants with local ones, and remote shared screens with local ones. In some embodiments, attention management may be provided to local and remote participants. In some embodiments, a cloud-based broadcasting system may be provided at a local venue and/or remote venues.


