Multi-Venue Event Synchronization Platform

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Solution Overview

Problem

Interactive events are limited to a single physical location, restricting participant interaction and connection between remote venues and the performer or speaker, resulting in a passive watching experience for all participants.

Innovation Solution

A system and method for synchronizing interactive event experiences across multiple physical venues by using an experience platform that couples and synchronizes video and audio signals from multiple venues, allowing participants to interact with each other and the host, with features like adjustable volume and display management to enhance engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If live events are broadcasted through Internet or TV channels, then participants can watch the event remotely, but interaction options are limited and participants do not feel connected with other participants or performers

Engineering Contradiction:
Improveinteraction optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the broadcast content into multiple independent video objects that can be individually controlled and interacted with. Each video object represents a separate camera feed or content source, allowing participants to selectively view and interact with different segments of the event simultaneously, thereby enhancing interaction options without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary platform that mediates between the live event broadcast and participant devices. This platform handles the complex synchronization, routing, and interaction management, shielding participants from underlying system complexity while providing rich interaction options through a user-friendly interface

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple video objects are displayed on participant devices, then participants can view multiple venues simultaneously, but display management becomes complex

Engineering Contradiction:
Improvemulti-venue viewing capabilityVSAvoiddisplay management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts video object display based on participant preferences, event context, and device capabilities. Video objects can be automatically resized, repositioned, or hidden based on current interactions, allowing multiple venues to be displayed simultaneously while simplifying display management through adaptive behavior rather than manual configuration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides self-service display management where video objects automatically organize themselves based on interaction patterns. Frequently viewed venues are prioritized in the display layout, and the system autonomously manages overlapping objects, eliminating the need for participants to manually configure complex multi-venue displays

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If audio signals from multiple venues are synchronized and broadcasted, then participants can experience unified multi-venue audio, but audio mixing and presentation management becomes complex

Engineering Contradiction:
Improvemulti-venue audio synchronizationVSAvoidaudio management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system is segmented into independent audio channels corresponding to each video object or venue. Participants can selectively enable or disable audio for specific venues independently, avoiding the complexity of managing mixed multi-venue audio while maintaining the ability to experience unified audio when desired through simple on/off controls for each channel

Inventive Principle:
Principle #1Segmentation

4Reliability

If participants at remote venues are equalized with local participants, then all participants feel equally connected, but network bandwidth and system resources increase

Engineering Contradiction:
Improveconnection equalityVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by providing differentiated connection qualities based on participant location and device capabilities. Remote participants receive optimized streams appropriate for their connection quality, while local participants receive full-quality feeds. This approach maintains perceived connection equality through intelligent routing and encoding adjustments without uniformly increasing network bandwidth consumption for all participants

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9654813B2Method and system for synchronized multi-venue experience and production
Publication Date: 2017.05.16 PENINSULA TECH VENTURES
  • US9654813B2 patent drawing
  • US9654813B2 patent drawing
  • US9654813B2 patent drawing

AI summary

The present disclosure discloses methods and systems for an interactive event experience capable of synchronizing two or more physical venues, with live events happening at one or more venues. In some embodiments, a system may synchronize the live event experience by equalizing remote participants with local ones, and remote shared screens with local ones. In some embodiments, attention management may be provided to local and remote participants. In some embodiments, a cloud-based broadcasting system may be provided at a local venue and/or remote venues.