Multi-View Gaming System for Remote Team Coordination

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In multi-player video gaming, geographically distant players face challenges in formulating team strategies due to the difficulty in keeping all players informed and coordinated.

Innovation Solution

A system and method that allow one gaming system to receive and display metadata, including viewing modes and real-time video feeds, from another gaming system, enabling simultaneous display of multiple game perspectives and facilitating communication through multimedia content sharing and live chat sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are located at geographically distant locations, then individual gaming flexibility is improved, but team strategy formulation and coordination deteriorate

Engineering Contradiction:
Improvegaming flexibilityVSAvoidteam coordination information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates visual copies of the game display from one player's location and transmits them to other players' locations. Each player can see replicated views of the game state, including different camera angles and perspectives, enabling remote players to maintain situational awareness and coordinate strategies without being physically present together.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces multimedia communication tools as intermediaries between geographically distant players. These include voice chat, text messaging, and shared display views that mediate the interaction between players, allowing them to formulate and discuss team strategies despite physical separation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If multiple game perspectives are displayed simultaneously, then team strategy formulation is improved, but device complexity increases

Engineering Contradiction:
Improvegame perspective informationVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system segments the game display into multiple independent viewable perspectives that can be simultaneously presented. Instead of showing a single consolidated view, the display is divided into separate regions or windows, each showing a different camera angle or game state, allowing players to access multiple perspectives without overwhelming the system with complex integrated processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds temporal and spatial dimensions to the display by showing multiple perspectives simultaneously in different regions of the screen. This dimensional approach allows players to compare and analyze different game states side-by-side, enhancing strategic understanding without requiring complex sequential switching or sophisticated data processing.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10022619B2System and method for multi-player video gaming
Publication Date: 2018.07.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10022619B2 patent drawing
  • US10022619B2 patent drawing
  • US10022619B2 patent drawing

AI summary

A system includes a first gaming system communicatively coupled to a second gaming system via a communication network. The first gaming system receives the data from the second gaming system and displays on a first display device of the first gaming system one or more viewing modes associated with a game being rendered at the second gaming system. The viewing modes, herein correspond to plurality of views of a user associated with the second gaming system.