Multi-Viewpoint 3D Display for Wagering Game Detail

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Solution Overview

Problem

Current wagering games with broad views of game elements lack detail, leading to reduced player anticipation and excitement due to small, generic-looking elements, which limits their entertainment value.

Innovation Solution

A gaming system that displays a first three-dimensional view of game elements from a primary viewpoint and a second three-dimensional view from a randomly-selected outcome viewpoint simultaneously in real-time, enhancing detail and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a broad view of game elements is displayed to show the entire gaming environment, then the player can view all game elements simultaneously, but the individual game elements become small and lack detail

Engineering Contradiction:
Improvedisplay areaVSAvoiddetail of game elements
Core Design Contradiction:
Area of stationary objectVSLoss of information

Solution Approach 1:

The display is segmented into multiple viewpoint displays, each showing a different perspective of the game elements. This allows the system to maintain a broad overview while providing detailed close-up views of specific elements through separate display segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a single two-dimensional display to multiple three-dimensional viewpoints. By adding the dimension of multiple perspectives, the system can simultaneously present both broad environmental context and detailed element views without compromising either.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If small game elements are used to fit all elements on the display, then all game elements can be shown simultaneously, but the elements look generic and lack substantial detail

Engineering Contradiction:
Improvenumber of game elementsVSAvoiddetail quality of game elements
Core Design Contradiction:
Quantity of substanceVSManufacturing precision

Solution Approach 1:

The display content is segmented into multiple viewpoint displays, with each display dedicated to showing specific game elements at full detail. This segmentation allows all game elements to be showcased with high quality without requiring them to be miniaturized.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple viewpoint displays create virtual copies of the game environment from different perspectives. These copies allow the system to present detailed views of game elements without physically increasing the number of elements, maintaining quality while providing comprehensive coverage.

Inventive Principle:
Principle #26Copying

3Area of stationary object

If only a broad view is displayed, then the entire gaming environment is visible, but player anticipation and excitement are limited

Engineering Contradiction:
Improveoverall game environment visibilityVSAvoidentertainment value
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The system dynamically switches between broad overview views and detailed close-up views across multiple displays. This dynamic presentation adapts to different game moments, enhancing player anticipation during critical events while maintaining context through broader views, thereby increasing overall entertainment value.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

By adding multiple three-dimensional viewpoint displays, the system creates a more immersive and engaging gaming experience. The additional dimensional perspectives provide depth and detail that enhance player excitement and anticipation without sacrificing overall environment visibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9189916B2Wagering game with multiple viewpoint display feature
Publication Date: 2015.11.17 LNW GAMING INC
  • US9189916B2 patent drawing
  • US9189916B2 patent drawing
  • US9189916B2 patent drawing

AI summary

A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time.