Multi-Voiced Game Call Device with Slate Box and Multi-Striker
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Solution Overview
Problem
Existing game call devices require users to carry multiple devices to mimic different animal calls of the same species and struggle to project sounds over long distances without the need for manual resonance techniques.
Innovation Solution
A multi-voiced game call device featuring a rectangular slate box with a sound hole and a striker with multiple components, allowing users to generate diverse animal calls without manual resonance, by creating pressure waves within the sound chamber.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users carry multiple game call devices to mimic different animal calls, then the ability to impersonate multiple animals of the same species is improved, but the device complexity and ease of operation deteriorate
Solution Approach 1:
The patent combines multiple striker components (first striker component and second striker component) into a single integrated game call device, allowing users to produce different animal calls without carrying multiple separate devices. The strikers are positioned to contact different locations on the slate surface, creating distinct call types from one device.
Solution Approach 2:
The single game call device is designed to perform multiple functions by incorporating different striker components that can produce various animal calls. The device universally handles different calling needs through its multi-component striker system that contacts the slate at different positions and angles.
2Adaptability or versatility
If users carry multiple game call devices to mimic different animal calls, then the ability to impersonate multiple animals of the same species is improved, but the ease of operation deteriorates
Solution Approach 1:
The patent combines multiple striker components (first striker component and second striker component) into a single integrated game call device, allowing users to produce different animal calls without carrying multiple separate devices. The strikers are positioned to contact different locations on the slate surface, creating distinct call types from one device.
Solution Approach 2:
The single game call device is designed to perform multiple functions by incorporating different striker components that can produce various animal calls. The device universally handles different calling needs through its multi-component striker system that contacts the slate at different positions and angles.
3Illumination intensity
If users cup their hand to project sound over long distance, then the sound projection capability is improved, but the ease of operation deteriorates
Solution Approach 1:
The sound chamber is designed with specific geometric features (curved inner surface, strategically positioned sound holes) that automatically generate and enhance sound projection without requiring user intervention. The device self-services the sound projection function through its engineered acoustic properties, eliminating the need for users to cup their hands or perform manual resonance techniques.
Solution Approach 2:
The curved inner surface of the sound chamber and the positioning of sound holes are designed to create resonant vibrations that naturally amplify and project sound over long distances. The mechanical design of the sound chamber itself provides the resonance function that would otherwise require manual user action.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables users to convincingly imitate different animal calls of the same or different species with improved sound projection over distance, eliminating the need for manual resonance techniques.
Implementation Method 1
a user may grasp the body and pull at least one of the striker components across the slate top plate to generate pressure waves within the sound chamber
Data Source
AI summary
Disclosed is a multi-voiced game call device comprising a box and striker arrangement. Embodiments of the multi-voiced game call device comprise a slate box that is rectangular in shape and comprises a thin bottom surface with a sound hole offset from center of the bottom surface. A slate top plate configured to interface with the slate box closes in the box such that a sound chamber is defined between the top plate and the bottom surface. A striker that has a body and two or more striker components extending through the body is configured such that a user may grasp the body and pull at least one of the striker components across the slate top plate to generate pressure waves within the sound chamber. The two or more striker components may be of different sizes and/or materials in order to generate different tone and pitch qualities, i.e. multiple voices.


