Multi-Wager Slot Gaming System With Segmented Coin Resolution

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Solution Overview

Problem

Current slot wagering games lack a mechanism to effectively combine multiple wager segments across different games, leading to suboptimal player engagement and revenue generation, as they fail to provide a high hit frequency and attractive odds simultaneously.

Innovation Solution

The introduction of a 2-coin wagering system, where two distinct wager segments are played simultaneously, with each coin having its own paytables and odds, increasing the overall hit frequency and allowing for higher payouts when both coins win, thereby enhancing player satisfaction and operator revenue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional single-coin wagering systems are used, then device complexity is low and ease of operation is high, but hit frequency is low and player engagement is suboptimal

Engineering Contradiction:
Improvehit frequencyVSAvoidwagering system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The wagering system is segmented into multiple independent wager segments (first wager segment credited to first game, second wager segment credited to second game), each with its own paytables and resolution process. This segmentation allows the system to achieve higher hit frequency by providing multiple winning opportunities per round while maintaining manageable complexity through modular game structures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wagering system is designed to support multiple games and wager segments simultaneously, with each segment capable of independent resolution and bonus event triggering. This multi-functionality enables the system to provide diverse gameplay experiences and increased hit frequency without requiring entirely separate systems for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple wager segments are played simultaneously, then hit frequency increases and player engagement improves, but device complexity and game resolution complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidgame resolution complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The resolution process is segmented into distinct phases: first wager segment is resolved independently with its own bonus event evaluation, then second wager segment is resolved separately. This segmented resolution approach manages complexity by handling each wager segment through standardized resolution routines rather than requiring complex integrated resolution logic.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by crediting wager segments to specific games before resolution occurs, and by pre-establishing paytables and bonus event conditions for each segment. This preliminary structuring simplifies the actual resolution process by having all parameters and rules predetermined, reducing real-time computational complexity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If bonus events are triggered in one game and applied to another, then inter-game effects and player satisfaction increase, but game resolution complexity and processing time increase

Engineering Contradiction:
Improveinter-game effectsVSAvoidgame resolution time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by resolving the first wager segment completely (including any bonus events) before proceeding to resolve the second wager segment. This sequential preliminary resolution ensures that bonus events are evaluated and applied in a predetermined order, simplifying the processing logic and reducing overall resolution time compared to simultaneous multi-game resolution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The inter-game bonus event mechanism is segmented into discrete transferable bonus events that can be independently evaluated and applied. Each bonus event is treated as a separate resolvable unit that can be triggered in one game and applied to another, allowing the system to manage complexity through modular bonus event structures rather than requiring complex integrated multi-game state management.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8876589B2Multi-wager slot gaming system
Publication Date: 2014.11.04 NATIVEGAMES ENTERTAINMENT INT
  • US8876589B2 patent drawing
  • US8876589B2 patent drawing
  • US8876589B2 patent drawing

AI summary

A wagering game and wagering apparatus has a processor and display system. The processor recognizes two wager segments to play a single round of the wagering game. The processor credits one wager segment to a first game and the processor credits a second wager segment to a second game. The processor resolves the first wager segment with respect to the random symbols used in the first game. The processor terminating the single round of play of the wagering game by resolving no additional wagering activity if the symbols provided in the first game do not trigger a bonus event for application to the second game in the two games further resolving the bonus event applied to the second game if the symbols provided in the first game do trigger a bonus event for application to the second game.