Multi-Window Gaming Display with Dynamic Feature Phase Suspension

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Solution Overview

Problem

Conventional electronic gaming systems fail to maintain player engagement and efficiency due to independent operation of machines, limited incentives for betting on multiple lines, and the lack of shared gaming experiences among players.

Innovation Solution

An electronic gaming system that allows simultaneous play of multiple reel-type games on a single video display, with features that suspend other games during a feature phase of one game, increasing the likelihood of feature triggers and shared experiences among players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple reel-type games are played simultaneously on a single video display, then player engagement and shared gaming experiences are enhanced, but the system complexity and display management become more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the gaming interface into multiple independent display windows, each representing a separate reel-type game. Each window can be independently controlled, resized, and managed, allowing multiple games to coexist without interfering with each other's complexity management.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The main video display screen serves multiple functions simultaneously: it displays multiple independent games, manages feature phases across games, handles player interactions for all games, and coordinates suspension/resumption of games. This multi-functional approach consolidates what would otherwise require separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a feature phase is triggered in one game, then the frequency of feature triggers increases for player engagement, but the play of other games must be suspended reducing productivity

Engineering Contradiction:
Improvefeature trigger frequencyVSAvoidgame play efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system dynamically adjusts the state of multiple games based on feature phase triggers. When a feature phase is triggered in one game, the system automatically suspends other games and resumes them when the feature completes. This dynamic state management allows the system to adapt to feature triggers while maintaining overall game availability.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If display windows are reduced in size or disappeared during feature phase, then the focus on the triggering game is improved, but the visibility of other ongoing games is reduced

Engineering Contradiction:
Improvegame focusVSAvoidgame status visibility
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The display system maintains separate windows for each game, allowing the triggering game's window to be expanded or focused while other game windows remain visible at reduced size. This segmentation ensures that players can focus on the active feature phase while still monitoring the status of other ongoing games without complete loss of information.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9972162B2Electronic system for playing of reel-type games
Publication Date: 2018.05.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US9972162B2 patent drawing
  • US9972162B2 patent drawing
  • US9972162B2 patent drawing

AI summary

There is disclosed an electronic gaming system (100) comprising one or more player interfaces (6, 7, 17), and a main video display screen (1). The system enables players to simultaneously play a plurality of reel-type games and to place bets on lines of the games. The system displays a plurality of display windows on the main display screen, each window being associated with a respective one of the simultaneously played games and displaying the reels of that game, each reel displaying reel indicia. The system is configured for any one of the games to enter a feature phase when a feature-triggering event occurs. At the start of the feature phase, all the display windows on the main screen, except the particular display window associated with the feature phase, reduce in size or disappear, while the size of the feature game's display window increases, and the other games are also suspended, until the feature phase is completed.