Multiball Roulette Track Layout to Prevent Ball Collisions

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Solution Overview

Problem

Traditional roulette systems face challenges when launching multiple balls simultaneously, as subsequent balls often interfere with previously landed balls, leading to invalid game outcomes due to collisions.

Innovation Solution

A system that launches multiple roulette balls with controlled initial rotation velocities and timed offsets to ensure they circulate at different heights, using a movable central cone to separate and store balls, and incorporates lighting effects for enhanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple roulette balls are launched simultaneously, then the number of selections per game cycle increases, but ball collisions occur leading to invalid game outcomes

Engineering Contradiction:
Improvenumber of selections per game cycleVSAvoidgame outcome validity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The single annular track is divided into multiple independent tracks (first track and second track) at different heights. Balls are segmented into different track groups, with each track designed to receive and retain balls independently. This segmentation prevents ball collisions while allowing multiple balls to be in play simultaneously, resolving the contradiction between increasing productivity and maintaining reliability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a two-dimensional single track to a three-dimensional multi-level track structure. Tracks are positioned at different vertical heights, creating a vertical dimension for ball separation. Balls launched at different times naturally settle at different heights, utilizing gravitational potential energy differences to maintain spatial separation and prevent collisions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If balls are launched at different times to prevent collisions, then game cycle duration increases, but ball interference is avoided

Engineering Contradiction:
Improveball independenceVSAvoidgame cycle duration
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The track system is segmented into multiple independent tracks operating in parallel. While balls are still launched sequentially with timed offsets, the independent tracks allow balls to circulate simultaneously without interfering with each other. This maintains ball independence while reducing the time loss compared to single-track sequential processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple tracks enable continuous circulation of multiple balls simultaneously. While one ball is completing its circuit in one track, another ball can be launched and circulating in a different track. This parallel processing maintains continuous useful action, reducing the overall game cycle duration while preserving ball independence through temporal and spatial separation.

Inventive Principle:
Principle #20Continuity of useful action

3Device complexity

If a single annular track is used, then the system is simple, but subsequent balls interfere with previously landed balls

Engineering Contradiction:
Improvetrack structureVSAvoidgame outcome validity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The single track is segmented into multiple independent tracks (first annular track and second annular track) positioned at different heights. Each track functions independently to receive and retain balls, preventing interference between balls. This segmentation increases device complexity but is necessary to achieve reliable game outcomes with multiple balls.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-level track structure acts as an intermediary mechanism between the ball launching system and the roulette wheel. Tracks at different heights serve as intermediate zones where balls can circulate and settle without directly interfering with each other or with the wheel, mediating the interaction to ensure valid game outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Ensures fair and uninterrupted gameplay by preventing ball collisions, allowing for multiple balls to be launched and resolved independently, enhancing player engagement and game variety.

Implementation Method 1

friction between the roulette ball and the annular track and gravity cause the ball to lose momentum

Methodology Applied
Scientific EffectFriction: Friction

Implementation Method 2

friction between the roulette ball and the annular track and gravity cause the ball to lose momentum

Methodology Applied
Scientific EffectGravity: Gravitation

Implementation Method 3

raising the movable central cone to receive the first roulette ball in a sub-pocket

Methodology Applied
Scientific EffectMechanical movement:

Data Source

PatentUS20260011210A1Dynamic gameplay for multiball roulette systems
Publication Date: 2026.01.08 INTERBLOCK DOO
  • US20260011210A1 patent drawing
  • US20260011210A1 patent drawing
  • US20260011210A1 patent drawing

AI summary

Systems and methods are disclosed for gaming operations, interfaces, and variations for multi-ball roulette games. In various embodiments, systems and methods may acquire bet information corresponding to an upcoming round of play on the roulette wheel. A mapping may be generated between a first set of symbols and the plurality of pockets on the roulette wheel. The mapping may indicate a game modification associated with a first symbol. When a final position of a first roulette ball is associated with the first symbol, the game modification is applied. A second roulette ball may be launched and its final position resolves the bet based on the game modification.