Multi-Camera Character Creation Interface for Game Systems
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Solution Overview
Problem
Existing game systems require complex operations for character creation, decreasing player efficiency and making it difficult to create unique characters that do not resemble those created by others, as players need to manually rotate and confirm character parts from multiple angles.
Innovation Solution
A game system that uses multiple virtual cameras to display character images from different angles, allowing players to easily view and set character parts through a user-friendly interface, with the system generating and displaying character images from various virtual camera directions, enabling efficient and detailed part setting.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If players manually rotate and confirm character parts from multiple angles, then they can view character details thoroughly, but the operation complexity increases and efficiency decreases
Solution Approach 1:
The patent transitions from a single-viewpoint character display to a multi-viewpoint simultaneous display system. Multiple virtual cameras are positioned at different angles (front, side, back, top) to capture character images, which are then displayed together on a single screen. This dimensional expansion allows players to view character parts from multiple angles without manual rotation, resolving the contradiction between thorough confirmation and operational efficiency.
Solution Approach 2:
The patent creates multiple copies of the character model viewed from different camera angles simultaneously. Instead of rotating a single character model, the system generates and displays multiple identical copies of the character from different perspectives at the same time. This allows comprehensive visual inspection without requiring repetitive rotational operations, thereby improving operation efficiency while maintaining confirmation accuracy.
2Measurement precision
If players manually rotate character models to check parts from different angles, then they can confirm character details, but the time required for character creation increases
Solution Approach 1:
The system adds the time dimension to the display by showing multiple spatial perspectives simultaneously. Instead of requiring sequential rotation through time, all angular views are presented at once in the same time frame. This eliminates the time loss associated with manual rotation while maintaining comprehensive inspection accuracy through multi-angle visualization.
Solution Approach 2:
The system performs preliminary action by pre-positioning multiple virtual cameras at optimal viewing angles before the player needs to inspect the character. The character images from all angles are prepared and displayed in advance, eliminating the need for time-consuming manual rotation and confirmation during the character creation process.
3Adaptability or versatility
If the character creation interface provides detailed part setting options, then players can create unique characters, but the interface complexity increases
Solution Approach 1:
The patent resolves interface complexity by expanding the spatial dimension of information presentation. Instead of organizing detailed part settings in complex hierarchical menus, the system displays character images from multiple angles simultaneously, allowing players to visually locate and adjust specific parts across different views. This spatial organization reduces interface complexity while maintaining comprehensive customization capability.
Data Source
AI summary
A game system includes a processor, the processor being configured to perform a reception process of receiving an operation input by a player; a virtual space setting process of setting a virtual space in which at least one character is disposed; a virtual camera setting process of setting a plurality of virtual cameras; a character process of setting parts constituting the at least one character based on the operation input; and a display process of generating a plurality of character images, which are images of the at least one character viewed from the plurality of virtual cameras, and displaying a character-creation image in which the plurality of character images are arranged on a display section. In the display process, when the setting process of setting the parts is performed, the processor performs a process of displaying the character-creation image on which the result of the setting process is reflected.


