Multi-Cast Gaming System with Reverse Path Feedback
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing wireless multicast systems lack the capability for end-user interaction and feedback, resulting in static content delivery without the ability for users to influence or modify the wagering odds and events in real-time, limiting dynamic engagement and efficiency in multimedia content distribution.
Innovation Solution
The Multi-Cast Gaming System integrates a Reverse Path Feedback Network, allowing end users to respond to forward-path multicast content by transmitting feedback on the reverse path, enabling the aggregation and modification of wagering odds and events, and allowing users to initiate unique wagers without disconnecting from the multicast channel, thereby enhancing interaction and efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If wireless multicast systems deliver static content on a shared forward path channel, then delivery efficiency and network capacity utilization are improved, but user interaction capability and feedback mechanisms deteriorate
Solution Approach 1:
The patent implements a feedback mechanism where user responses transmitted on the reverse path are aggregated by a feedback aggregator and used to dynamically modify the forward path multicast content. This allows the static multicast content to become adaptive based on user interactions, resolving the contradiction between efficient static delivery and interactive adaptability.
Solution Approach 2:
The system segments the communication paths into forward path (network to end user) for efficient multicast content delivery and reverse path (end user to network) for aggregated feedback collection. This segmentation allows each path to be optimized independently - the forward path maintains high efficiency while the reverse path enables user interaction.
2Adaptability or versatility
If users initiate unique wagers via reverse path communication, then wagering versatility and user engagement are improved, but system complexity and feedback aggregation requirements worsen
Solution Approach 1:
The feedback aggregator acts as an intermediary component that collects, processes, and consolidates wagering feedback from multiple users on the reverse path. This intermediary simplifies the system architecture by centralizing the complex aggregation logic, making it easier to manage wagering versatility while controlling system complexity.
3Adaptability or versatility
If multicast content is modified in real-time based on reverse path feedback, then content adaptability and user engagement are improved, but processing requirements and system resource consumption worsen
Solution Approach 1:
The system performs preliminary aggregation of feedback on the reverse path before modifying the forward path content. By pre-processing and consolidating user responses, the system reduces the processing burden during real-time content modification, balancing adaptability with reasonable processing requirements.
Data Source
AI summary
The Multi-Cast Gaming System, operable in a Reverse Path Communication System architecture, enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered wagering content is used to enable at least one of a plurality of end user devices to place bets on contents.


