Multi-Cast Gaming System with Reverse Path Feedback

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Solution Overview

Problem

Existing wireless multicast systems lack the capability for end-user interaction and feedback, resulting in static content delivery without the ability for users to influence or modify the wagering odds and events in real-time, limiting dynamic engagement and efficiency in multimedia content distribution.

Innovation Solution

The Multi-Cast Gaming System integrates a Reverse Path Feedback Network, allowing end users to respond to forward-path multicast content by transmitting feedback on the reverse path, enabling the aggregation and modification of wagering odds and events, and allowing users to initiate unique wagers without disconnecting from the multicast channel, thereby enhancing interaction and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If wireless multicast systems deliver static content on a shared forward path channel, then delivery efficiency and network capacity utilization are improved, but user interaction capability and feedback mechanisms deteriorate

Engineering Contradiction:
Improvedelivery efficiencyVSAvoiduser interaction capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements a feedback mechanism where user responses transmitted on the reverse path are aggregated by a feedback aggregator and used to dynamically modify the forward path multicast content. This allows the static multicast content to become adaptive based on user interactions, resolving the contradiction between efficient static delivery and interactive adaptability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system segments the communication paths into forward path (network to end user) for efficient multicast content delivery and reverse path (end user to network) for aggregated feedback collection. This segmentation allows each path to be optimized independently - the forward path maintains high efficiency while the reverse path enables user interaction.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If users initiate unique wagers via reverse path communication, then wagering versatility and user engagement are improved, but system complexity and feedback aggregation requirements worsen

Engineering Contradiction:
Improvewagering versatilityVSAvoidfeedback aggregation requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The feedback aggregator acts as an intermediary component that collects, processes, and consolidates wagering feedback from multiple users on the reverse path. This intermediary simplifies the system architecture by centralizing the complex aggregation logic, making it easier to manage wagering versatility while controlling system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multicast content is modified in real-time based on reverse path feedback, then content adaptability and user engagement are improved, but processing requirements and system resource consumption worsen

Engineering Contradiction:
Improvecontent adaptabilityVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system performs preliminary aggregation of feedback on the reverse path before modifying the forward path content. By pre-processing and consolidating user responses, the system reduces the processing burden during real-time content modification, balancing adaptability with reasonable processing requirements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10206197B2Multi-cast gaming system
Publication Date: 2019.02.12 LAVA TWO LLC
  • US10206197B2 patent drawing
  • US10206197B2 patent drawing
  • US10206197B2 patent drawing

AI summary

The Multi-Cast Gaming System, operable in a Reverse Path Communication System architecture, enables end user devices to share a common wireless forward path of a multicast communication architecture in which the forward path delivered wagering content is used to enable at least one of a plurality of end user devices to place bets on contents.