Multicast Server Bandwidth Optimization via Dynamic Group Management

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Solution Overview

Problem

Current multimedia content delivery systems waste network resources by broadcasting content to all clients regardless of their usage, leading to inefficient bandwidth consumption and potential congestion.

Innovation Solution

A system that selectively multicasts multimedia content based on client requests, terminating the multicast when no clients are interested in a particular source, thereby conserving network resources and preventing unnecessary data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the server broadcasts all multimedia content to all clients regardless of their requests, then all clients can potentially receive any content, but network bandwidth is wasted and network congestion occurs

Engineering Contradiction:
Improvecontent availability to clientsVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system performs preliminary actions by establishing multicast groups and pre-configuring content delivery paths before actual content requests occur. The server prepares to deliver content to specific multicast groups only when needed, rather than maintaining continuous broadcasts to all clients.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts content delivery by creating or removing multicast groups based on real-time client requests. The multicast infrastructure is flexible and adaptive, enabling the server to optimize bandwidth usage by activating delivery paths only when clients actually need the content.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the server maintains continuous multicast of all content, then clients can join at any time without delay, but network resources are continuously consumed even when no clients are interested

Engineering Contradiction:
Improveclient joining flexibilityVSAvoidnetwork resource efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system pre-establishes multicast groups and prepares delivery infrastructure in advance, so when clients join, the content delivery is already configured and ready. This eliminates delays while avoiding continuous content transmission when groups are inactive.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback mechanisms to monitor client presence and content requests. Based on this feedback, the server intelligently activates or deactivates multicast streams, ensuring network resources are consumed only when there is actual demand from clients.

Inventive Principle:
Principle #23Feedback

3Productivity

If the server uses unicast to send content to each client individually, then content delivery is targeted and efficient, but bandwidth consumption and processing power increase significantly

Engineering Contradiction:
Improvecontent delivery targetingVSAvoidbandwidth and processing power
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system merges multiple unicast connections into a single multicast stream by grouping clients who request the same content. This consolidation reduces the total number of connections and significantly decreases bandwidth consumption and processing overhead while maintaining targeted content delivery to specific client groups.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8880719B2Method and system for multicast delivery of multimedia content on demand
Publication Date: 2014.11.04 SMITHS DETECTION INC(US)
  • US8880719B2 patent drawing
  • US8880719B2 patent drawing

AI summary

A server in connection with a plurality of multimedia sources that has a plurality of clients. The server determines if at least one of the clients is requesting to receive at least one of the sources. The server then multicasts these requested sources to the requesting clients, respectively. If none of the clients is requesting a particular source, the server does not multicast that particular source. If all of the clients cease requesting a particular source that the server is currently multicasting, the server terminates the multicast of that particular source.