Multi-Contact Friction Dynamics Using Tangential Reaction Impulses

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Solution Overview

Problem

Current discrete mechanical systems face challenges in accurately modeling and predicting the motion of objects with multiple contacts, particularly in real-time applications, due to the complexity of frictional interactions, which affects the accuracy and speed of rigid-body dynamics simulations.

Innovation Solution

A computer-implemented method that computes generalized forces and reaction impulses by associating each contact with a friction cone, constraining the tangential reaction to be orthogonal to the normal reaction and minimizing energy over an interval, allowing for the determination of end-of-interval positions and velocities of objects with multiple contacts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If frictional interactions are modeled in detail for multi-contact systems, then accuracy of motion prediction is improved, but computational complexity increases

Engineering Contradiction:
Improveaccuracy of motion predictionVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The frictional contact forces are segmented into normal and tangential components, with each contact point handled separately through friction cones. This segmentation allows the complex multi-contact problem to be decomposed into manageable sub-problems that can be solved systematically while maintaining accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces friction cones in impulse space, adding a dimensional framework for representing frictional constraints. By formulating the problem in terms of impulse vectors within conic constraints rather than traditional force equations, the method transforms the computational structure to enable efficient solution of multi-contact friction problems.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Speed

If real-time computation is required for rigid-body dynamics, then speed of computation is improved, but accuracy of friction modeling deteriorates

Engineering Contradiction:
Improvespeed of computationVSAvoidaccuracy of friction modeling
Core Design Contradiction:
SpeedVSMeasurement precision

Solution Approach 1:

The method pre-defines friction cones for each contact point based on Coulomb friction criteria before solving the dynamics problem. By establishing these conic constraints in advance, the computationally intensive friction modeling is prepared beforehand, allowing real-time solution of the motion equations without sacrificing frictional accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional continuous friction force modeling with discrete impulse-based formulations constrained by friction cones. This substitution transforms the differential equations of motion with continuous friction terms into algebraic equations with conic constraints, enabling real-time computation while preserving essential friction effects.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240316764A1Systems and methods for determining reactions due to friction of objects with multiple contacts
Publication Date: 2024.09.26 NAVER CORP
  • US20240316764A1 patent drawing
  • US20240316764A1 patent drawing
  • US20240316764A1 patent drawing

AI summary

In a mechanical system with an object having a set of two or more contacts, methods are disclosed for determining object motion by computing the tangential generalized reaction impulse and force. The methods includes receiving input values that include an initial generalized position and an initial generalized velocity of the object at time t, and computing a generalized force. The methods further includes computing, respectively for the reaction impulse and force: a generalized reaction impulse and force, and a tangential generalized reaction impulse and force. The methods use the tangential generalized reaction impulse and force to, respectively, compute an end-of-interval generalized position and velocity, and a generalized acceleration, which are output for use by an application.