Multidirectional Sensory Array for Uniform Audience Experience

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Solution Overview

Problem

Existing entertainment venue designs fail to provide a uniform multisensory experience to all audience members, with those closer to the stage receiving greater stimulation of sight, sound, taste, touch, and smell due to the location of sensory stimulation devices, resulting in a disparate experience for attendees seated farther away.

Innovation Solution

A lattice structure extending throughout the venue with attachable multisensory entertainment modules that include speakers, lights, fog generators, fragrance diffusers, taste diffusers, pyrotechnic devices, and heaters/air conditioners, ensuring each audience member is within an optimal distance for uniform sensory stimulation, with modules distributed to maintain consistent sound pressure and sensory exposure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If sensory stimulation devices (speakers, lights, fragrance emitters, etc.) are located near the stage, then the sensory experience for audience members seated close to the stage is enhanced, but the sensory experience for audience members seated farther away deteriorates

Engineering Contradiction:
Improvesensory stimulation intensityVSAvoiduniformity of experience
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent divides the venue into multiple zones with distributed multisensory entertainment modules attached to a lattice structure throughout the venue, rather than concentrating all sensory devices at the stage. Each module contains speakers, lights, and other sensory stimulants positioned to serve specific audience sections, ensuring uniform sensory distribution across the entire audience area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a traditional two-dimensional stage-centered arrangement to a three-dimensional lattice structure extending throughout the venue space. Modules are attached at various heights and positions along the lattice, creating omnidirectional sensory coverage that eliminates distance-related disparities and provides uniform experience regardless of audience seating position.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If all audience members are within optimal distance for uniform sensory stimulation, then the sensory experience uniformity is improved, but the venue complexity increases

Engineering Contradiction:
Improveuniformity of experienceVSAvoidvenue structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs standardized multisensory entertainment modules that can be attached to various positions on the lattice structure. Each module contains a universal set of sensory stimulation devices (speakers, lights, fog generators, fragrance diffusers, taste diffusers, pyrotechnic devices, heaters, air conditioners) that can serve multiple functions and adapt to different venue configurations, reducing overall system complexity despite the distributed arrangement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Ensures that all audience members, regardless of their seating position, experience a similar quality of sensory stimulation, enhancing the overall entertainment experience by distributing sensory devices evenly across the venue, thereby minimizing distance-related disparities in sensory perception.

Implementation Method 1

The speaker incorporated in the multisensory entertainment module may be any wired or wireless electroacoustic transducer that produces sound in response to an electrical audio signal input

Methodology Applied
Scientific EffectElectroacoustic transduction:

Implementation Method 2

The light source incorporated in the multisensory entertainment module may be a stroboscopic lamp, an LED lamp, floodlight, laser light source or any other source of high intensity artificial light

Methodology Applied
Scientific EffectLight emission: Light

Implementation Method 3

The fragrance diffuser incorporated into the multisensory entertainment module may be any device capable of emanating in aerosol spray capable of stimulating the sense of smell

Methodology Applied
Scientific EffectAerosol generation: Aerosol

Implementation Method 4

The taste diffuser incorporated into the multisensory entertainment module may be any device capable of emanating an aerosol spray for stimulating the sense of taste

Methodology Applied
Scientific EffectAerosol generation: Aerosol

Implementation Method 5

The heating device incorporated in the multisensory entertainment module may include a gas powered heater, an electric powered heater, a solar powered heater, or any other device capable of producing the sensation of heat

Methodology Applied
Scientific EffectHeating: Heating

Implementation Method 6

The air-conditioning device incorporated in the multisensory entertainment module may include a gas powered air conditioner, and electric air conditioner, a solar powered air conditioner or any device capable of creating the sensation of cooling

Methodology Applied
Scientific EffectCooling: Cooling

Data Source

PatentUS9126124B2Multidirectional sensory array
Publication Date: 2015.09.08 ARRAY IMMERSION TECH LLC
  • US9126124B2 patent drawing
  • US9126124B2 patent drawing
  • US9126124B2 patent drawing

AI summary

Apparatuses and methods for enhancing the multisensory experience of the members of the audience at entertainment venues are disclosed. The inventions disclosed herein permit an audience member to receive sensory stimulation of the senses of sound, sight, smell, touch, or taste through multisensory entertainment modules positioned on a structure so that each audience member is within a maximum optimal distance from one or more multisensory entertainment modules. An object of the inventions is to provide each attendee at an entertainment event with a multisensory experience of similar quality to that of every other attendee.