Multi-Face Interactive Toy with 360-Degree Touch

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Solution Overview

Problem

Existing interactive toys lack the ability to provide immersive and versatile entertainment experiences through multi-directional touch, motion, and audio stimuli, limiting their ability to engage users with dynamic light, audio, and vibration patterns across various directions.

Innovation Solution

A multi-face shaped interactive computerized toy, such as a cube with six faces tiled with touch points, incorporating a microcontroller unit, motion and orientation detection, audio interfaces, and a vibration motor, which responds to touch, motion, and audio inputs by generating varying LED patterns and vibrations, allowing for 360-degree interaction and endless programming options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing interactive toys are designed with single-direction interaction interfaces, then the device complexity is reduced, but the adaptability and versatility of entertainment experiences are limited

Engineering Contradiction:
Improvemulti-directional interaction capabilityVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy is segmented into multiple interaction faces (at least three faces of a polyhedral structure), each face containing independent touch-sensitive elements. This segmentation allows the toy to receive touch inputs from multiple directions simultaneously, enabling versatile entertainment experiences while maintaining manageable complexity through modular face design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interaction interface extends from a traditional single-plane surface to a multi-dimensional polyhedral structure with at least three faces. This dimensional expansion allows users to interact with the toy from multiple spatial directions, significantly enhancing adaptability without proportionally increasing internal component complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If existing interactive toys provide limited interaction modes, then the ease of operation is improved, but the adaptability and user engagement are reduced

Engineering Contradiction:
Improveinteraction mode varietyVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The toy integrates multiple interaction modes (touch input from different faces, motion detection, audio processing) into a single unified device. The microcontroller unit coordinates these diverse functions to provide versatile entertainment experiences while maintaining ease of operation through automatic mode selection and intuitive multi-modal interaction

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The toy incorporates feedback mechanisms where the microcontroller unit processes inputs from multiple sources (touch, motion, audio) and provides responsive outputs through visual, auditory, and haptic channels. This feedback loop enables adaptive interaction modes that respond to user behavior, enhancing versatility while maintaining operational simplicity through automatic adjustment

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If existing toys lack multi-sensory output capabilities, then the device complexity is reduced, but the immersive entertainment experience is limited

Engineering Contradiction:
Improveentertainment experience qualityVSAvoidcomponent quantity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy merges multiple output modalities (visual LED indicators, auditory speakers, haptic vibration motor) into a single integrated entertainment system. The microcontroller unit coordinates these combined output channels to deliver immersive multi-sensory experiences while managing component complexity through unified control architecture

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Each output component (LEDs, speakers, vibration motor) serves multiple functions within the entertainment system. For example, the same LED array provides visual feedback for both touch interactions and motion detection events, while the vibration motor delivers haptic feedback across different game modes, enhancing entertainment quality without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables immersive and versatile entertainment experiences by providing dynamic light, audio, and vibration patterns in response to multi-directional touch and motion, with the ability to change modes and play different games, offering a unique 3D interactive experience similar to smartphone games but with enhanced spherical access.

Implementation Method 1

a motion and orientation detection device

Methodology Applied
Scientific EffectMotion detection: Accelerometer

Implementation Method 2

a motion and orientation detection device

Methodology Applied
Scientific EffectOrientation detection: Gyroscope

Implementation Method 3

each touch point includes an LED

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 4

a vibration motor

Methodology Applied
Scientific EffectVibration generation: Vibration

Data Source

PatentUS20230084443A1Interactive Computerized Toy
Publication Date: 2023.03.16 SHLOMOT EYAL
  • US20230084443A1 patent drawing
  • US20230084443A1 patent drawing
  • US20230084443A1 patent drawing

AI summary

This invention describes an interactive computerized toy that provides light, audio and vibration entertaining patterns in response to touch stimuli from all directions and where the light patterns may be displayed in all directions. In particular, the present invention describes an interactive computerized toy in the shape of a cube with six faces with a unique versatility in providing endless programming options, in a fashion similar to loading and playing different games on the screens of handheld devices such as smartphones.