Special effects entertainment system

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Solution Overview

Problem

Existing entertainment systems lack integrated solutions that provide immersive experiences with synchronized motion and special effects for various audiovisual content, requiring external devices and complex setups, limiting their use in home environments.

Innovation Solution

A multifunctional chair system with integrated motion and special effects generators, including vibration, wind, aroma, and light, synchronized with audiovisual content, and a user console for plug-and-play operation, allowing for cinema, gaming, relaxing, and simulator modes without the need for external devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If external special effects devices are used, then special effects can be generated, but the system complexity and installation requirements increase

Engineering Contradiction:
Improvespecial effects generationVSAvoidsystem setup
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent integrates multiple special effects generators (air impact, aroma, smoke, water spray, wind) into a single self-contained chair unit. The controller synchronizes all these effects along with motion platform movements, eliminating the need for external devices and complex installations while maintaining comprehensive special effects capabilities

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The chair is designed as a multi-functional entertainment system that combines seating, motion simulation, and multiple special effects generation in one device. It can operate in various modes (cinema, gaming, relaxing, simulator) with all functions integrated into the single chair unit, providing universal entertainment without requiring additional external equipment

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple special effects generators are integrated in the chair, then immersion is enhanced, but the chair structure and weight increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidchair weight
Core Design Contradiction:
ReliabilityVSWeight of moving object

Solution Approach 1:

Multiple special effects generators (air impact, aroma, smoke, water spray, wind) are merged into a single integrated chair unit with a unified controller. This consolidation provides comprehensive immersive effects while managing the structural complexity within one chair design, though the chair becomes substantially heavier due to the integrated components

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If the chair is synchronized with audiovisual content, then entertainment quality is improved, but the control system complexity increases

Engineering Contradiction:
Improveentertainment qualityVSAvoidcontrol system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The controller receives synchronization signals from audiovisual content and coordinates the motion platform and special effects generators accordingly. This feedback-based synchronization system enhances entertainment quality by aligning all chair functions with the media content, though it increases control system complexity through multiple synchronized subsystems

Inventive Principle:
Principle #23Feedback

4Ease of operation

If all special effects components are included in the chair, then installation is simplified, but manufacturing complexity increases

Engineering Contradiction:
ImproveinstallationVSAvoidchair production
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

All special effects components (air compressor, aroma generator, smoke generator, water tank, wind generator) are merged into a single integrated chair unit with unified housing and control system. This simplifies installation to a single plug-and-play device while significantly increasing manufacturing complexity due to the integration of multiple subsystems into one chair structure

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides an immersive entertainment experience with synchronized motion and special effects, enhancing home entertainment by simplifying installation and operation, and allowing for multiple usage modes without the need for external infrastructure or devices.

Implementation Method 1

The chair is synchronized with an audiovisual content, receiving and executing commands of motion and special effects

Methodology Applied
Scientific EffectMotion synchronization:

Implementation Method 2

an air compressor for generating pressure and air volume

Methodology Applied
Scientific EffectAir compression: Gas Compressor

Implementation Method 3

an ultrasonic transducer that vibrates at an ultrasonic frequency breaking the water particles in the water tank to generate mist that simulates smoke

Methodology Applied
Scientific EffectUltrasonic vibration: Ultrasonic Vibration

Implementation Method 4

a turbine blower that pushes the mist towards a conduit connected to an air outlet port in the special effects cabinet

Methodology Applied
Scientific EffectFluid flow generation: Turbine

Implementation Method 5

light sources

Methodology Applied
Scientific EffectLight emission: Light

Implementation Method 6

vibration

Methodology Applied
Scientific EffectMechanical vibration: Vibration

Data Source

PatentUS20240268561A1Special effects entertainment system
Publication Date: 2024.08.15 LUMMA LLC
  • US20240268561A1 patent drawing
  • US20240268561A1 patent drawing
  • US20240268561A1 patent drawing

AI summary

A multi-functional, integrated chair and controller layout that expands the experiences of watching TV, playing a video game, sharing a video, watching a live event, or relaxing. A chair that delivers movements and special effects such as vibration, wind, aroma, air, lights, and/or water to several entertainment and relaxation experiences. The chair contains all the effects and the systems to generate these effects included in its structure, simplifying its installation and transfer, and supplying a plug and play solution. The chair is essentially designed for home installation, being synchronized with an audiovisual content and receives and executes commands with effects. It concentrates the potential of a 4D experience and also applies it to a gaming chair (gamer) and to a relaxing chair. The present disclosure also provides a method of operating the entertainment system in at least four modes and comprises one or more boxes for generating environmental special effects.