Multi-Game Action Button Deck for Concurrent Wagering
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Solution Overview
Problem
Current gaming systems are limited in allowing concurrent wagering on multiple games with different bet and line configurations, restricting player choice and excitement due to the need for identical configurations across all games being wagered upon.
Innovation Solution
A multi-game action button deck system that includes a gaming machine connected to a game server via a network, featuring a display manager, multi-game action button, and touch sensor, enabling the display of content related to multiple games and allowing touch events to initiate wagering across multiple games simultaneously, with the ability to detect various touch gestures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional gaming systems require identical bet and line configurations across all concurrent games, then system complexity is reduced and ease of operation is improved, but player choice and adaptability are restricted
Solution Approach 1:
The button deck is segmented into multiple independent action buttons, each capable of being assigned to control different games. This segmentation allows each button to be independently configured for different bet and line settings, enabling players to access multiple games with different configurations through a unified interface.
Solution Approach 2:
The action buttons serve multiple functions by being able to control different games with different configurations. Each button can be dynamically assigned to various games and betting options, making the control system universal rather than game-specific, thus improving adaptability without proportionally increasing complexity.
2Productivity
If multiple games with different configurations are allowed to be wagered upon concurrently, then player excitement and engagement are enhanced, but the complexity of managing different bet and line configurations increases
Solution Approach 1:
The action buttons serve as intermediaries between the player and the complex game configuration systems. By assigning specific games and configurations to individual buttons, the system mediates the complexity, allowing players to access multiple games with different settings through simple button presses rather than managing each configuration individually.
Solution Approach 2:
Game configurations and button assignments are pre-configured before gameplay begins. This preliminary setup allows the system to manage multiple game configurations in advance, so that during actual gameplay, players can quickly switch between games with different settings without real-time configuration management complexity.
3Ease of operation
If a unified button deck controls multiple games, then ease of operation is improved and space is saved, but the ability to provide game-specific controls is reduced
Solution Approach 1:
The button deck is designed with dynamic assignability, where each action button can be programmed to control different games based on player selection. This dynamic flexibility allows the unified interface to adapt to game-specific requirements, maintaining control simplicity while preserving the ability to provide appropriate controls for different game types through software configuration rather than fixed hardware assignments.
Data Source
AI summary
A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.


